An Experiment

Discussion in 'Feedback' started by Krenzo, May 17, 2006.

  1. Krenzo

    Krenzo Administrator

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    Exhibit A, your typical view from the Brenodi Empire's machine gun.

    Exhibit B, not your typical view.

    Discuss.
     
  2. Elkano

    Elkano Member

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    viewpoint B looks nice and suits a MG well, but having to run around with iron sight all the time feels somehow wrong...
    so until there will be a feature to 'dig in', giving you increased accuracy but immobalizing you I would stick to version A
     
  3. Krenzo

    Krenzo Administrator

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    Usually, the iron sight only comes up when you press the secondary fire to zoom in. That's what I was going for and not a 100% always on iron sight.
     
  4. Rick

    Rick Former Linux Developer

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    Looks good, would ironsights slow down movement speed + increase accuracy?
     
  5. Grizzly

    Grizzly BEAR SIZED DOORS

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    looking good! :D
    just make sure it's not TO blured when it's close to the screen, might get annoying after a while

    might just be me though
     
  6. Artemas Ward

    Artemas Ward Member

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    I like it. Looks neato, and all that jazz.
     
  7. knighttemplar

    knighttemplar Member

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    Yeah, it looks good, kinda like something I saw for 1944, a mod. This should be intuative for most FPSers and a neat option.
     
  8. Jkun

    Jkun Ban Hammer Manor Ruler

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    So very awesome. I hope we can expect to see this in all the rifles with no secondary function. Does the player model change when they're aiming with the iron sights?
     
  9. [RTFM]Major_Tom_CosmicBlu

    [RTFM]Major_Tom_CosmicBlu Member

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    Yeah, I like that too. Especially that bure effect. Nice, very nice.
    But I think, I wouldn't give this only a chance on secondary fire, but also when skill 'dig in' is use (and - if this is ever implemented - when prone).
     
  10. Empires Noob

    Empires Noob Member

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    ironsights would be great in the game:cool:
     
  11. theBlind

    theBlind Member

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    I love it. Been waiting for iron sights in a HL2 mod for ages.

    Bring it up for every rifle, making the blur effect into a circle around the edges of players vision, it's size proportional to zoom (expect for the BF scout rifle with it's scope. That could stay as a scope or as a scope not filling the entire screen with blur around it)
     
  12. DonMegel

    DonMegel Member

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    Amen
     
  13. jambo

    jambo Member

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    looks bril , but would it suit some sort of turret better , that you can use
    instead of all turrets being automatic
    like in battlefront 2
     
  14. dizzyone

    dizzyone I've been drinking, heavily

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    looks awesome :) and the blur looks realistic too.
    cant wait
     
  15. TheGreatHegemon

    TheGreatHegemon Member

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    Perhaps you can leave the cone of chance with normal sighting (come on, you're shooting from your WAIST) and instead have iron sight have no cone of chance but have high recoil.
     
  16. Aurora

    Aurora Radiating love, empathy and maternal instincts

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    Awesome! What's the plan, how is it going to work? I hope it doesn't slow you down...
     
  17. Lock N' Load

    Lock N' Load Member

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    Whoa... That is just amazing. Reminds me of the old days of Wolfenstein 3D, the closer sights that is, but the rest is beautiful.

    I'd like Iron sights, but I really want a deployable bipod for the MGs. Maybe go the way of America's Army and have a "Sight in" button(It was Z for AA by default) and have the Altfire be the bipod deploy.
    And, PLEASE, give the NF Heavy rifle a zoom sighting in ablity, like the ARs, only better, maybe reduce the ARs and give the Heavy Rifle their aim.
     
  18. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    Exibit B is an awesome effect for secondary fire, or deployed HMGs, or whatever. I like it. Do it!
     
  19. aaaaaa50

    aaaaaa50 Member

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    coo' :cool:

    Also, will dig in increase accuracy + decrease bullet damage in future?
     
  20. FalconX

    FalconX Developer

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    Awesome, ironsights!
     

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