2islands

Discussion in 'Mapping' started by my_fat_monkey, Nov 8, 2009.

  1. Omneh

    Omneh Member

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    func_train probably wouldn't play nicely with vehicles.
     
  2. my_fat_monkey

    my_fat_monkey Oh you're my sister!

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    Yeah, I wasn't intending it for tank use.

    I'll play around with a few idea's tomorrow or the next day.
     
  3. aaaaaa50

    aaaaaa50 Member

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    Just keep the original bridges and add the new one. Then you can mess around with weird ways to the other base.
     
  4. Deadpool

    Deadpool SVETLANNNAAAAAA

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    one comment on this map was "this needs infantry pathways through the hills"

    I only read the last two pages, just throwin this out there./
     
  5. ScardyBob

    ScardyBob Member

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    Yup, this map needs more infantry pathways. The major problem with this map is that although it looks open, its really just one major chokepoint. Think of slaughtered, but with only the s-bend path between both places. It can be a worse clusterfuck than money sometimes. The solution is to add way more pathways. I'd suggest:
    1. Add the bridge on top of the current bridges
    2. Move the infantry flag on each main island to the opposite side of the island and make is a spawn point (there have been problems where a skilled squad can capture that flag above your main base and demo it to the ground because its really hard to retake)
    3. Add 4-5 more infantry paths on each island from the water. It can be as simple as a ladder. Its just really annoying to fall into the water and have to swim around the entire island to get back up.
     
  6. my_fat_monkey

    my_fat_monkey Oh you're my sister!

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    Update.

    [​IMG]

    In case you were wondering.
     

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