You can't take second seat from Nf apc and balance against that well at ALL. Its a horrific nerf! There is just so much power in that second seat. example... just remove transmissions from your cars and drive around with axle hooked strait to engine... ITS THAT BIG OF A DIFFERENCE! Give NF APC a second 2slot MG and we can consider it a small payment in the reparations that are owed to NF.
I always thought it would be neat if the nf apc's second seat was out looking through the back. It would be more of that asymmetrical balance, but still useful. Or at least better than nothing. Only bad thing is that is requires a bit more modeling work instead of just adding it to the top.
I dont really think nfhr sucks because it looks like a walking cane. I bet you mean sights, but none of them are alligned anyway. Not that that it makes it okay. Nf barrakcs on the other hand..
The first time i saw the NFHR, I threw up in my mouth a little. But it's kinda growing on me. NF has some cool weapons. It's unique and easy to identify. I can't say the same about BE. It's easy to mix up a BE rifle/SMG/pistol for its counterpart because they have the same shape.
That’s not even on my top20 list. I’ve been waiting for the day when we can’t put turrets under vehicles. annd, I don’t use ironsight anyway
This is one of those things that I know needs to go, but I'll cry a little bit when it does. It always felt like one of those few ways engineers had to solo a vehicle or at least kill the occupant when he got out.
I have to admit I got more used to putting a turret behind or in front of a vehicle instead of under it. No wonder I don't survive vehicle encounters as much now.. >.>
An advanced version of that trick is to block the exit of the vehicle, so the driver can't get out, and then you may taunt them while deconning them, making them rage. (Of course I don't recommend performing this on new players)
Especially good with the CV. Just drop a wall down his right-hand side and he definitely isn't getting out, he just has to sit there while he dies. Shit is hilarious.
I dont want turret traps to go! Its hard to pull those off expiecally when your alone. I think its more of a reward to the engineer who pulls it off and a reminder to drivers to pay attention.
The ones where an engineer places a turret or a camera and then an enemy drives over it and gets stuck is fine, or places a turret and camera on opposing sides. The problem is when you can just place the turret directly under the vehicle, like with the NF CV. Shit's unbalanced, especially because it's much easier to do to certain tanks.
can't be helped really... unless candles wants to alter code to place mini-mobile no engy paint under com. Alter the code that checks for engy no placement to check if its under the com and deny.
Just a heads up, we can't commit these scripts to the live build. There isn't an easy way to commit ONLY the scripts, it pretty much has to be our entire live build, which isn't really playable at the moment. Sorry about that, but we're starting a testing schedule this weekend, so head to the testing forums and get involved there.