[2.3] Possible script changes - need testers

Discussion in 'Archive' started by Drag, Mar 14, 2009.

  1. Metal Smith

    Metal Smith Member

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    Personally, I'd stick adv RPG in there with Engineering. Otherwise it requires you to take a certain route through a weapons tree if you want to get it.

    Also, this would make it almost necessary to change the GUI for tank customization to have tabs for each of the trees on it, or something so that you can sort through weapons by generic type, rather than the possibility of a huge list of weapons. Have the default tab be "All"
     
  2. Drag

    Drag Member

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    A. Upgraded and Advanced RPG would be tied to every tree tier 2 and tier 3 and researching one of the trees up to tier 3 is mandatory late game. You get better tank weapons = your grenadiers get better too without you having to research extra stuff. Yes, you could theorethically research multiple tier 3's and thus upgrade your grenadiers to gods but this will cost you insane amounts of resources and takes 20+ minutes each.

    Now you say: BUT THE LOSING TEAM. --> If they are so far behind in weapon research they deserve to be losing. They can research mechanical stuff which is cheaper and faster to get. Ideal for "the losing team".

    Now you say: BUT WHAT ABOUT FLAG MAPS --> you can deactivate the grenadier upgrading researches for NF on escort. (or for BE on Nfescort). On glycen it's not a problem as you'd only allow tier 1 weapons there. On some random custom map : well you got to choose which researches each team has then.

    B. I think you can already do that. It is not a problem because as the second picture shows you have a maximum of 6 + 20 weapons at the same time in the list. Also note that artillery cannons don't show up for tanks, same for grenade launchers! Even if everything would be researched the list is automatically sorted by TREES and TIERS and WEAPON TYPE.

    Anyways here is an example of how a normal's game research would look like (these represent the EXACT steps the commander would take in this example)

    Armor --> Composite
    Engine --> Coolant
    Weapons --> Physics I
    Engineering --> APC Spawns
    Engineering --> Med Tanks
    Weapons --> Physics II
    Engineering --> Heavy Tanks
    Weapons --> Physics III
    Engineering --> Upgraded Turrets
    Engineering --> Artillery Tank

    Estimated research time: 30 minutes, maybe 40 if you had money troubles

    If you haven't won the game by now you CAN start another weapon tree but its highly unlikely you'd have to because physic III is powerful... This would be a full length game up to the end. It is entirely possible to win the game with meds and physics II same as it is now.
     
    Last edited: Jun 3, 2009
  3. PreDominance

    PreDominance Member

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    Here's the usual research.

    Physics
    Projectile Physics
    Reflective
    Nuclear Fission
    Fission Reactor
    Heavy Caliber Machine Gun
    Mechanical
    *Optional Apc Spawn
    Chassis
    --NF--
    Electrical/Chemical
    Tracking Systems/Warhead compounds
    Guided/UML
    *Optional Mediums
    Adv-Chassis
    Heavies
    Coolant
    Coolant
    WIN.
    --BE--
    Extended Range
    Mediums
    Coolant
    Coolant
    Heavies
    WIN


     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Would be nice if the upgraded/advanced rpg is different for every tree so it suits the flavor of each one.
     
  5. LordDz

    LordDz Capitan Rainbow Flowers

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    Just to check: Will the damage of the mortar change per upgrade or will it only affect the rpg?
     
  6. blizzerd

    blizzerd Member

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    awesome drag, now i have just what i need to finish all the icons (half of them are done)

    but first i will play soem empires :3
     
  7. Metal Smith

    Metal Smith Member

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    wait, so gren RPG is tied to all tier II and tier III researches?

    TBH, anyone who wants the losing team to be able to come back as a game mechanic is stupid. There is no such thing as a losing team winning, that's not how games work. Either a team is doing as well, or not as well. If they are losing, they will lose. also, a winning team will probably win. I don't undestand how people don't understand this. Making it so that a team that does absolutely jack shit at the start can come back and win a game is rather dumb IMO.
     
  8. Drag

    Drag Member

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    RPG upgrade is tied to all tier 2 and tier 3 researches respectively. Why? RPG upgrades sole purpose is so that the grenadier anti tank capabilities "levels up" with the deadliness of tank weapons + armor. If you let commanders decide whether to research it or not, they will usually not as it takes time away from other things. Result is the grens lose. If the damage upgrades are tied to things you research anyways the rpg upgrade fulfills it's intended role, always. If we wanted it differently we'd make a whole branch of infantry stuff so that you don't need tanks at all with this particular branch of research. But that's not the current plan.

    RPG damage gets upgraded, not mortar damage. Although that is technically possible to do.
     
    Last edited: Jun 3, 2009
  9. Ikalx

    Ikalx Member

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    You don't understand how people don't understand this, because you haven't seen it work, obviously. Let me tell you i've been in quite a few games as the losing team, when we've won, or when the losing team have caned us and a lot of those weren't due to 9-mining either.

    It's frankly incomprehensible that you don't get it, as that's what all the rallying is about. "Push this guys, and we can win", and last rushes, stands and pretty much alot of what makes games fun. But I guess you've never seen it...in all your games. Which I can't really believe tbh.
     
    Last edited: Jun 3, 2009
  10. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Making it so that a team that made the slightest mistake in the beginning of the game gets pummeled and raped by the other team for the next 25 minutes is also rather dumb.
     
  11. Mageknight

    Mageknight Member

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    It would be nice if the losing team could at least put up a fight, like in the situation Beerdude said.

    Sure, the winning team is most likely going to win, but they shouldn't be able to win with impunity because the other team made a small mistake. That is what these scripts do, and I approve.
     
  12. Metal Smith

    Metal Smith Member

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    If you can't take a refinery or attack the enemy base or put any pressure at all on the enemy, only defend yourself, that is losing. If this is happening, then you will lose, and no amount of research adjustments will save you.

    What happens right now is that one team will cap res nodes at the start, and then play the game, without giving heed to their res nodes. If it dies, they never rebuild them. That is the main reason teams lose. Resource nodes are incredibly important to the game, and people don't even bother to defend them. it's stupid try and balance the game to let such a team still pose a threat. Rather, why don't we just focus on ways to make those parts of the game more important, either by adding a team wide attack warning when a res node is under attack or taking damage, or some other way of efficiently giving this information. Honest to god, it's not that difficult to maintain resource nodes when you try. but there has to be some sort of threshold of effort that a team must put into the game before they can be sympathized with for losing.
     
    Last edited: Jun 3, 2009
  13. blizzerd

    blizzerd Member

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    i hope they are crappy enough Drag, cause you requested that :(

    weapon and armor icons are still under construction (i am trying out different styles to display stuff etc everything here is also concept, also it would be nice if i would know to make a "all weapons" icon that gets applied to all of them or "a missile, a cannon, a mgun etc etc version" or both)


    physics (t1)

    [​IMG]

    t2

    [​IMG]

    t3

    [​IMG]

    chemistry (t1)

    [​IMG]

    t2

    [​IMG]

    t3

    [​IMG]
     
    Last edited: Jun 3, 2009
  14. blizzerd

    blizzerd Member

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    sorry for the double post, picture limit :(


    biology (t1)

    [​IMG]

    t2

    [​IMG]

    t3

    [​IMG]

    Electric

    [​IMG]

    t2

    [​IMG]

    t3

    [​IMG]
     
    Last edited: Jun 3, 2009
  15. blizzerd

    blizzerd Member

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    sorry for the triple post, picture limit :(

    mechanical

    [​IMG]

    t2

    [​IMG]

    t3

    [​IMG]

    pig

    [​IMG]
     
    Last edited: Jun 3, 2009
  16. arklansman

    arklansman Member

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    You should make the images reflect the tier instead of just putting T1, T2, and T3. For example, you could use 2 or 3 DNA helices on the bio icons, or progressively larger atoms for chemistry.

    Also, I don't really get the Venn diagram for physics. :|
     
  17. blizzerd

    blizzerd Member

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    i am working on that next, for example chemestry will get additional electrons per tier etc etc =p
     
  18. Ikalx

    Ikalx Member

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    I didn't think that was called losing. That's usually turtling with a no-hope scenario. That's being caned, or end game. Losing is when the enemy team has 5 refs and you have 3, or they've taken middle and you have just your side.

    Losing is usually when the enemy controls 2/3 of the map and you control 1/3. Or have a lot less tickets.

    @The res node point...I don't see that, when I play. This is usually because I keep an eye out on my minimap, like most vets. So...I guess i'd have to spectate a few matches to observe it really.

    @Blizzerd...the primary colours are a little scary (to me personally, not generally - e.g electrics scares the hell out of me visually). Love the pig btw :p
     
  19. Aquillion

    Aquillion Member

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    Your post gave me an idea for a suggestion, which I posted in the suggestion forum here. Basically, include a free ammo box attached to every refinery, and maybe even a health box. This will make infantry value refineries more.

    (Comment on the suggestion in that thread, not here, of course. Just noting it here because it's really a response to your post.)
     
  20. Straevaras

    Straevaras Member

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    I like the images blizzerd.

    I agree with this. Suggestion blizzerd: How about you use the molecule pictures (with more atoms for higher tiers) for physics and use flasks or something of that nature for chemistry? It seems to fit better.
     

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