So what, all trees have missiles. I gave the ltmkii 2 single ml slots instead because it fits the fact that there is a high amount of 1 slot mls now. Yea, maek more chassis versions then?
Medium MK2. In mechanical, make a "Rocket Buggy." Has 1 plate on each side, but has three 1-missile slots, and two 2-missile slots.
And you have the coding, models, textures and any other miscelleaneaous resources required to implement this down that rather voluminous sleeve of yours, do you?
Where/when did I say I do? I just give ideas, mainly because I code races for my WCS/ZM CS:S server, and although I'm good at it, I consistently run out of ideas. Figured it might be the same for here too.
Here's an overview of what you'll need to do to get it Source-ready: http://developer.valvesoftware.com/wiki/Model_Creation_Overview SoftImage provides a free modeling tool for mods: http://developer.valvesoftware.com/wiki/XSI As always Halflife2.net boasts a pretty comprehensive glossary of tutorials: http://www.halflife2.net/forums/showthread.php?t=6485 Oh, and to answer your question: yes, it's a fucking bitch :p
why not make mediums mk2 have heavy missile duty for be and heavy cannon duty for nf? this way researching missiles as BE is a valuable strategy because you could aim to get dominance with mediums mk2
Yea I'd go for that. Anyways, Update on some progress: All vehicle weapons have their damage types now. 2 anti building weapons done, 3 remaining. Vehicle armor file prepared with the resist values. Calculated building hp/resists. Messed around with BE medium steering files and found a maybe slightly better setup. Rough calculation of armor cost reduction and weapon price increase. Next up: - Finish anti building weapons - First draft of armor resists - Fill in building resist values - Increase weapon prices, lower armor prices
Best idea i have seen in awhile, i like it. and Drag, what do you mean prices, please dont' tell me we're turning into counterstrike =P
I have no problems with mediums having a railgun mounted but I dont want nukes on meds (I actually want nukes removed D: ).
HAS ANYONE RESEARCHED NUKES SINCE 2.22??????? They are practically useless now even on emp_money. Nukes have practically been removed. Question i have is if we get MKII Meds, what will be the point of having heavies, for shits and giggles? Assuming that heavies will be useless and balance out the teams more, i like it.
I dont want another way to get splash anti infantry weapons. It doesnt need skill to use and makes the whole infantry part boring and useless.
@ blizzerd: I like it Also i just gotta say whoever thought of this idea [the revamped research] is a freaking genius, I absolutely love this idea. question: are the scripts included in the SVN download for do we have to use 2.23 and the scripts download?
2.23 + scripts download. Dizzy makes the 2.24 changes and will likely take a somewhat different approach than this.
Uhm... btw why is all that script/balance stuff done by guys with almost no game experience, I mean how the game playes NOW and not how it played years ago.