[2.21] emp_glycenplains

Discussion in 'Archive' started by Trickster, Dec 26, 2008.

  1. Trickster

    Trickster Retired Developer

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    New official map or wut? 0.o

    Also, the trees just dont work. Fix them.

    EDIT: It also took me all of 30 seconds to wall jump onto those pipes

    EDIT: theres virtually nothing you cant wall jump to...

    EDIT: Ceiling of map is insanely low in random parts, like the mounds between the middle and the outside, making use of arty and even mortar sometimes, impossible.
     
    Last edited: Dec 26, 2008
  2. petemyster

    petemyster Member

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    seems like a decent enough map
     
  3. LordDz

    LordDz Capitan Rainbow Flowers

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    Pics please.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    uhm seriously? glycenpass?

    thats the LOOOOOOOOOOOOOOOOOOOOOONG chokepoint with the bridge
    on top? Are you serious? I mean there are MANY custom maps out there
    with a better gameplay than glycenpass...
     
  5. Trickster

    Trickster Retired Developer

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    its not glycen pass.
    This is why you are "THE FUCKING RETARDED MEMBER" :D
     
  6. arklansman

    arklansman Member

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  7. KILLX

    KILLX Banned

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    It looks like frost. Without the retarded lake.
     
  8. DrummerX

    DrummerX Empires Tyrant

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    EPIC! PURE EPICNESS!

    map looks good, checking it out for myself
     
  9. Brutos

    Brutos Administrator Staff Member Moderator

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    Wait isn't that the emp bf42 version ported to source?
     
  10. DrummerX

    DrummerX Empires Tyrant

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    If so, why don't ya'll do more maps?
     
  11. Kylegar

    Kylegar Specstax Rule

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    This is Grizzly's new map, it's a work in progress that is ready for playtesting, and he wants to see how it plays.

    It wont be in 2.21, but, could come out in the near future
     
  12. arklansman

    arklansman Member

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    That's glycen pipeline.
     
  13. bitchslap

    bitchslap Member

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    i <3 secret map playtests.

    really it works wonders for this 'community'
     
  14. Trickster

    Trickster Retired Developer

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    Those pipes need either clipping or fixing so you cant get up, 1 wall and you're on those pipes. You could in theory make it easy to get onto the pipes for everyone so that adds something to gameplay?
     
  15. -Mayama-

    -Mayama- MANLY MAN BITCH

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    can you rename it to stop the confusion
     
  16. Omneh

    Omneh Member

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    Needs less of the glycencity brand eye cancer. (read: too fucking bright) Oh, and the trees need killing with fire, but its not that hard to do a "wintery" retexture of the decent trees currently included with Empires.
     
  17. DrummerX

    DrummerX Empires Tyrant

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    The reflectivity of the materials just needs to be turned down, i'm sure ark, griz or someone can do that
     
  18. Vessboy

    Vessboy Member

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    There should be no trees. Simplt because there are no desiduas trees in those invironments. Also your should use some of the textures fron glycen citys roads. and dont start the basses in componds. the walls just promote turtleing. let them build there own walls.
     
  19. Omneh

    Omneh Member

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    I was thinking of retexturing the custom tree used in Slaughtered (new) with some snow to suit this, if grizzly is interested.

    The ground textures are a little weird as well. I would suggest a blend texture between dirt and snow, instead of the concrete.
     
    Last edited: Dec 27, 2008
  20. Grizzly

    Grizzly BEAR SIZED DOORS

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    HEY! Nice to see some feedback!

    To answer some of the stuff, i'm quite aware of the issues with geting onto pipes, and i was actually gona encourage it by adding some ladders since it allows for scouts to do sneeky ass ambushes etc, but i'l look into adding clips to where we don't want dudes to run

    The map also have some hilarius issues with HDR, but it's running off standard setings so thats probobly why

    Trees act as cover and to break up snow, since they where the only "real" prop i could find that actually was snow coverd, if i could get somone to do some proper snowtrees or any other props with a hint of snow i would gladly use them insted
    Details and cover in general will also be added throughout the map for inf to hide behind, and while it is vital to infantry the general flow of the map should still be figguroutable in it's current state

    The layout is basicly "well, cannyon is pretty fun, wonder if i can make that but with snow?", a simple side project that i grew fond of and decided to complete (got like 5-6 of those laying around)

    Also, again, thanks for the comments! will look into everything you point out and see if it's somthing i can/think should be solved
     

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