1.05

Discussion in 'General' started by Krenzo, May 10, 2006.

  1. $upreme

    $upreme Member

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    woops, this should have been in General Discussion, but I was reading things up on here, sorry for that
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Nah, would be too annoying and too easy to start sniping across the map with normal weaponry.
     
  3. $upreme

    $upreme Member

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    I have a question: do the levels you gain, (or ranks w/e) stay forever on your character or they are subdued everytime you join a new game?
     
  4. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Subdued every time you join a new game.
    Why, haven't you played it yet?
     
  5. Kelvin

    Kelvin Member

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    As noted, they do reset with each game. But some servers have managed to hack up XP saving with an admin mod.
     
  6. masy

    masy Member

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    good work so far krenzo. what about the player names in spectator mode, i posted this in the 1.04 thread, is there a chance to see this in 1.05?
     
  7. $upreme

    $upreme Member

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    I guess it is wise and fair to reset stats and ranks. Balances REAL player skill
     
  8. $upreme

    $upreme Member

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    As I mentionned before, i haven't played yet, I am downloading as I post this 80% till done, CAN'T F IN WAIT
     
  9. $upreme

    $upreme Member

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    ya but if there is, or were blood splatters then there would be no need of the gay annoying beep. You'd instantly know you hit your target
     
  10. Bodrick

    Bodrick Ye Olde Supermod

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    I can tell you havn't played it yet :D The maps are large, so it isnt that easy.
     
  11. dizzyone

    dizzyone I've been drinking, heavily

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    LOL


    turretspammmm XD
     
  12. MuteDonkey

    MuteDonkey Member

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    The thing is people want the knockback removed, but it is how you tell if you have hit an enemy troop at long range. If they are too far away to see if they have been knocked back with current weapon zoom/no zoom, then clearly the weapon is not meant for fighting over that distance.

    For this reason I think the beep is not such a good idea without it being restricted to a skill and having its range restricted. I would really rather not have a beep hit indicator.

    But bloodspurts I can agree with, gratuitous vilolence for everyone!
     
  13. Woody

    Woody Member

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    What would be nice is to stop ppl joinning the winning side :P really annoying how are they ment to fligh back when they join the winning side
     
  14. biggs voraf

    biggs voraf Member

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    I agree, I don't think we need a hit indicator, or if we did actually get one it should be a promotion thingy, or a class ability. Though the blood spurt thing sounds really cool.:D
     
  15. Broccoli

    Broccoli Member

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    can us mappers get an entity in order to restrict the commander's build ability? Like emp_eng_restrict, only for the comm instead.

    hit indicator = bad
    blood spurts = good

    and does throwing grenades under tanks bypass armor? if not, then it should!
     
  16. Elkano

    Elkano Member

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    well, ok, turretspam on the one hand (searching your turret in a group of ten :/ ) but also having placed your turret in early game and 30min later you wonder where that was when you try to drop another one...
    happen... maybe not that often but happens... ^^'
     
  17. dizzyone

    dizzyone I've been drinking, heavily

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    lol my turrets always get pwned :(
    well if you remember where it was you could always ask the comm to recycle if you dont feel like walking, I did this once for someone that had a turret in base while he was near theirs pinned down behind a wall

    but you do breng up a good point, turrets made by yourself should maybe have a different color on the map
     
  18. I eat n00bs

    I eat n00bs Member

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    I just got to say that you are awesomeness Krenzo. Being able to come up with patches every 2 weeks takes some dedication. Good job on the upcoming patch as well. The kick commander ability would have been enough for me. :D
     
  19. Headshotmaster

    Headshotmaster Member

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    Have you fixed the Enigneer bug yet? The one where grenades build faster...
     
  20. palehorse864

    palehorse864 Member

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    I would love to see the grenade repairing bug fixed.

    Also, on another note, Engineers should keep their repair tool ammo when swapping out their kits. It's sometimes irritating to have to wait for it to replenish when you wanted to swap smgs or something minor, or swap out a skill. I know you wanted to do away with people just replenishing their tool ammo by constantly swapping kits but we do need to keep what we have at least. If you swap from another class to engie of course, you should have nothing.

    The server side beep though is one of the main things we need unless internet server lag and prediction is perfec. It couldn't be used for sniping really as you still have to actually see your target and be able to aim to shoot. Your not going to be phantom firing off into the distance at specs and hitting people because of a beep, it would be the same as before. However, if someone is moving and you hit and see a blood spot (As is currently when you aim dead on) you would either get a beep or no beep to know if your perfectly aimed shot registered with the server or not.
     

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