1.05

Discussion in 'General' started by Krenzo, May 10, 2006.

  1. dizzyone

    dizzyone I've been drinking, heavily

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    what if the beep would be client side just like the bloodstain?

    the problem i have with grenadier is, that you target your mortar against someone far away is that you do not know how far the shot behind him got, or maybe it was even ontop of him, but its very hard to see, this way i have had missed some shots that were actually on target but i didnt think they were :(
     
  2. Jimather

    Jimather Member

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    but it has to be only line of sight or suddenly everyone has artillery feedback (in a way)
     
  3. TheGreatHegemon

    TheGreatHegemon Member

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    Indeed, very good point.
     
  4. Chahk

    Chahk Member

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    Active Mine counter would be awesome for the Grenadiers.

    On a similar note, Engineers could use some kind of feedback about their turret(s). Perhaps a box, similar to that of your squadmates showing the turret's current health, action (idle, attacking) and perhaps even location (e.g. B2).
     
  5. Goose

    Goose Member

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    Krenzo, Any chance of having it show how many mines we have used? Because I get sick of forgetting if I have 8 mines down or not then boom I try to throw another and I get exploded.
     
  6. palehorse864

    palehorse864 Member

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    Perhaps limit it to bullets at first until we can work out a way to line of sight mortars? It is really necessary on bullet fire just to overcome server lag.]
     
  7. dizzyone

    dizzyone I've been drinking, heavily

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    it could be misused idd, but seeing its actually very hard to keep hitting something far away without seeing it, makes it far imho
    with feedback skill and a spotted target, you know if you have to hit higher or lower, a bleep is only -you hit something -you did not hit something.
    if you have hit something, you could ofcourse keep shooting at the same spot and actually killing a tank, but the fault lies on the tanks side, because the grenadier might also just take a quick peek, and if he knows or guesses he hit, he could hide and keep shooting at the same coordinate.
    While if he did not hit something, the bleep will not help you much with finding the target blindly, what if he is moving aswell? You might have hit him when he was passing by...

    And still, the feedback skill is just a graphical help, something on the radar, nothing else, I dont see why anyone would not take it for that reason when they have a bleep.

    This is also ment for weapons, not vehicle cannons, like an arty.
     
  8. Kelvin

    Kelvin Member

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    I don't know how the commander ejection works, but definitely make sure that if the commander is ejected, he can't get right back in.
     
  9. ^Dee^

    ^Dee^ Former Super Moderator

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    Not bad, I guess bugs are more important to fix than gameplay changes.

    Though I am pretty surprised the knockback thing hasn't been removed. Something most people have been wanting removed since the mod first released to the public :o
     
  10. palehorse864

    palehorse864 Member

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    Oh thanks for reminding me Dee.
    Yeah, knockback needs to go as well. :)

    I guess we're just ecstatic that crouch viewpoint got fixed last patch. I've been waiting forever for a mod to actually do that.
     
  11. mr_quackums

    mr_quackums Member

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    i tihnk the idea of changing dig in to do half stamina dmg is great. and colisions dmg fix, and of course turret fixes.

    the only thing left in my opinion is to add anti-arty walls for all spawns and the whole last section of escort, and you have made me the happiest peron on earth.

    ::edit: um, i posted this after the next post, not before... do i really need to go to the bugs forum with this?
     
  12. FalconX

    FalconX Developer

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    I still like the idea of forcing crouch of X seconds (say, 2-3) when damage is taken, and removing the effects of the skill when the player's stamina is 0. Is it not possible to force the player to change between crouched and standing?
     
  13. dizzyone

    dizzyone I've been drinking, heavily

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    yeh something with the time, its probly fixed by now

    edit: yeh the time suddenly changed an hour or something so that new posts were registered at an hour before which would put them in their correct order, by time...
     
  14. Bodrick

    Bodrick Ye Olde Supermod

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    Is there anything else that could possibly go to the client instead of the server? Crossroads with >20 people is quite bad. [​IMG]
    [​IMG]
     
  15. Elkano

    Elkano Member

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    ok, here's a list of feature requests from me :)

    - give grenadiers an indicator on how many of their mines are out there
    - give engineers an indicator on ther turrets status (idle/firering and HP)
    - give engineers a way to remote destroy their buildings (ever searched for your own turret?)
    - split build limit between normal buildings and turrets and give an indicator on each
    - add a progress bar for the research showing everyone in the team what's being reseached and how it's going
    - allow the team to view the research tree and let them have a suggestion vote on the next upgrades (votes stay in place until changed or the item is researched)
    - increase starting ammo when the player has the ammo skill (so it matches the normal 1/3(?) )
    - give buildings a unique icon on the map
    - increase time the spotted marker for buildings is shown (buildings don't move, do they? ;) )
    - add a visual indicator for radar/cam range and maybe even loking direction to the minimap (client option to show or not)

    grafic glitches:
    - add visual indication for the explosion range
    - fix low and medium detail building models (missing walls)
    - fix BE ammo crate (triangles)

    (more to come? :) )
     
  16. stefan2904

    stefan2904 Member

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    oh, 1.05... nice development-speed ;)
     
  17. mr_quackums

    mr_quackums Member

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    one moer thing i forgot, could you make it so increase ammo increases mine count for nader?
     
  18. Petko

    Petko Member

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    Please Krenzo dont forget about the bug with the armor pricing. (it is counted as double price as shown the credit per inch)
    Also the armor part of the game is really inconvinient for me... it all right to harden things a bit more for tanks after 1.01, but its too bad now. Noone researches tank enquipments and because its not worth. I can only see artillerys and light tanks all around. (or med and heavy tanks with basic enquipments) The weight effect and price requirments make it really unworthy to use them. It would be better to find some balance between the old 1.01 situation and the current.

    Here is my previous post from the old forum:

     
    Last edited: May 10, 2006
  19. Solokiller

    Solokiller Member

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    I can't wait for v1.05, now that mines can be dropped faster.But i'm just wondering, has anybody else noticed how you can't change weapons for some seconds when you have the rpg selected?I really don't like it when i need to switch to the pistol to defend myself and it turns out i can't switch weapons.
     
  20. $upreme

    $upreme Member

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    Hi guys, i am downloading Empires mod as we speak, and I am looking to further gaming experience, because of what the game content seems and by the screenshots this looks like a kick-ass mod, hope to see you all in-game. And if one of you's would like to take the time if we meet in-game to show me around controls and stuff. And Krenzo...I appreciate your work buddy, keep it up
     

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