1.05

Discussion in 'General' started by Krenzo, May 10, 2006.

  1. FlightcranK

    FlightcranK Member

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    Any solution for the commander view?
    If i face the mouse in a different direction before hitting "F2", i can also change the view away from the com. If i hit fast "E" and "F2" i can zoom out to an incredible height.

    Adding special keys for the commander to change view and angle would be nice.
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    ...
    z and x?
     
  3. Beer Wolf

    Beer Wolf Member

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    I've yet to try out 1.04 - not been around for awhile. :p

    But the update looks good nonetheless :)
     
  4. Shakura Jolithion

    Shakura Jolithion Member

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    Hold z and move mouse in/out to zoom in/out. X will rotate sphericially (up/up, down/down, left, right, etc., like going along a sphere).
     
  5. Lawnmower233

    Lawnmower233 Member

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    Hey Guys I didnt get to read the whole thread but I wanted to suggest a fix.

    I have a really crap computer and can only run HL2 at 800x600 (used to be able to run it higher but with the new code or something CSS and HL2 are more laggy on higher now)

    I have to run Empires on 800x600 but the sheer size of the maps makes me need to go down to like 640x400. I dont play for the graphics, only for the gameplay. BUt on this low the menus are too big for the screen. I dont know anything about coding or graphic design or whatever but is there anyway to make smaller menus for both 800x600 and 640x400. Only a little of the menus are missing in 800x600 but lower its unplayable and you need to ctrl alt delete to exit.

    Thanks for listening. I'd like to know if this is doable. I really like your game. Its what Command and Conquer Renegade should have been. Its excellent :)
     
  6. Bishop Gantry

    Bishop Gantry Member

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    1.05 looks very promising *rubs hands*:p

    When you revive as engineer theres a tendency to get stuck in the person that gets revived would it be possible to displace the revived slightly infront of the engineer, just far away to avoid getting stuck?
     
  7. Bodrick

    Bodrick Ye Olde Supermod

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    A quick suggestion - Instead of just seeming to appear back on your feet after being revived, prehaps you could make the view appear to get back up again? Would possibly get rid of the disorientation when you are revived unexpectedly. Then again, this is aesthetic, so it could wait.
     
  8. Stu

    Stu BehälterGott

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    I can't wait for the new map!
     
  9. Namron

    Namron Member

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    Tickets, oh, the tickets... What are they for? The only thing they do to me is ruining games. There really need to be something done about tickets on RTS maps.

    Building more barracks for more tickets? Removing tickets altogether on RTS maps? Something...

    Great news about 1.05 by the way.
     
  10. Shakura Jolithion

    Shakura Jolithion Member

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    Nam, how about making a server and giving it thousands of tickets? That solves your problem.
     
  11. Stu

    Stu BehälterGott

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    I love to hear a whole team of 15 bitch because they cannot respawn.
     
  12. Woody

    Woody Member

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    lol i find it funny when one team runs out of ticks before the other and the team with ticks still end up losing :P
     
  13. heLLo.kiTTy2

    heLLo.kiTTy2 Member

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    I m heLLo.kiTTy. Long time player, first time poster.

    I notice that Krenzo was asking for some bugs reports and wanted to chime in.

    First, I notice that NF standard Assault rifle has a much greater "kick" then the BE's. I know that in one of the earlier patches, the assault rifles were given a greater "kick". Was the difference to farther the distinction between the 2 factions? Or is the difference an unintended change?
    Secondly, I just wanted to make sure that the vehicle-to-vehicle collision changes, also affect vehicle-to-building collision. There has been times were I been driving along and then "clip" an unbuilt wall, or just tap a building. Both causing death.

    Also, I wanted to know how do the Devs feel about artillery and the current turret-upgrade spam tactic?

    I m an admitted artillery whore (not on escort), and I know there are many more. I m not asking in the interest of protectiveism, but I interested in the long-term balance of the game. Anyone who has ever played a hr. of "Empires" knows the devastation power of artillery. Anyone who has played "Empires" at least a week can master the art form. Its an excellent base destroyer, genocide to infantry, and a good tank-buster, barring that the tank is at least LOS. I feel its necessary to give more challenges to this all-powerful weapon. Like tank weapons, selecting different artillery shells should have advantages and disadvantages. Giving one type recoil, another restricting its engines, another limited splash dmg, or another mobility issues; would go a long ways to fix balance problems.

    The second thing I would like more info on is a preq. to the top question. A popular commander strat. of late has been rushing lvl 3 turret research and then spamming them everywhere. Not only does this clause greater lag but the only way to effectively counter this is with artillery, a longer and more costly road. Its important to point out that a lvl 3 turret will cost the same as a Lvl 1. Normally the spammage is to hold off the other team till, they have enough time to build HE artillery. Twice I have seen lvl 3 turrets use as an offensive-Spam weapon to assault a base. Is this a concern for others too? or do we feel this is a valid tactic?

    Third, I hope the Devs give the two factions more "favor", currently the only 2 distinct difference are the buildings and light tanks models. Its great that you have different experiences when driving the two light tanks. Having more uniqueness (even through tech.) can really enhance the game play and adds another layer to master.
    Finally, just wanted to say thanks for the hard work that has been done so far. I played "empires" from the early bf1942 days and its great to see the progress.

    *forgive me for any mispells/gammer issues.
     
  14. Killerbuzzz

    Killerbuzzz Member

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    1.02 was fun ........
     
  15. Namron

    Namron Member

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    Best first post ever, heLLo.kiTTy2. I agree entirely. Especially about the turrets (please see my post about it in the Raise Turret Cost-thread, a simple but sturdy solution me thinks). Artillery really needs work too. It's an incredibly effective killing machine. No need to aim, just shot in the general direction of the enemy and get at least five kills. Resembles something out of Hot Shots!.

    Play on a listen server with myself? Yeah, that solves my problem...

    Tickets sucks and destroys games when they are as most fun. Have happened to me many times. The game is even, both sides have decent tanks and then - doh! One of the teams runs out of tickets and 15 dead players have to wait 10 minutes until the other team have chased down that last player behind the fields of turrets in his heavy tank... Plain boring.
     
  16. Shakura Jolithion

    Shakura Jolithion Member

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    It took me several hours before I learned how powerful artillery was, and even then, it's situational. Grenadier>artillery, unless you let them get to your base...
     
  17. Bobbus

    Bobbus Member

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    Artillery > grenadier, unless the artillery is completely alone and doesnt have an E key.
     
  18. Stu

    Stu BehälterGott

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    Arty should just do damage to buildings.
     
  19. FlightcranK

    FlightcranK Member

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    And if you can't reach any building you just wasted 1920 credits?
    Again, arty can destroy anything. To destruct buildings, nuclear missiles are one hitter, so much better to use for.

    Then people want more dmg for it, to destroy buildings and egineers become useless with their base sabotage skill.

    Every unit in the game has a anti unit. With aircraft it becomes more difficult, to choose your unit.
     
  20. Bobbus

    Bobbus Member

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    Translation: "Arty will find it slightly harder to rape the shit out of everything once aircraft is added. AFK, wrists + razor."
     

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