PM replied :)
Give me your Gitlab.com name, I've just uploaded the old Empires repositories there (set to private). That will probably be the easiest way to get...
I actually wrote out a description of a ta Brenodi Empire single player mission where players had to attack a Northern Faction fortress, trying to...
I implemented those, so I probably still have them somewhere.
Third line in the article:
As Vicky mentioned, there appears to be no unified vision. One of the devs mentioned to me that something like a design doc is actively being...
Post this on the website as well.
Devourawr, did you set these flags on your VGUI icons? http://imgur.com/a/A4PUK They ensure the icons are always rendered at highest quality...
The VDC will also appreciate any new information
If you want specific things done, like "test this on iPhones and iPads", just make an issue and mail me. Also, if you have questions about Hakyll,...
Holy shit it's Aranjedeath, you're ancient just like me
Interested in developing for Empires? Great! Get in touch with me or Candles. We are looking for: Coders (C++) Modelers Animators Texture...
Probably been suggested before (perhaps even by me, I really don't remember). I was thinking of an L4D-styled glow and/or an icon, along with a...
Thread celebrating that Source 2 will be free for everyone. Development plan: Just stay on Source and port to Source 2 when it's released,...
Was thinking of putting this in Art or Community Requests, but fuck it it gets WAY more coverage here:...
Inspired by Urknall's thread for a German Quick-Start Guide, it seems like a good idea to provide multiple translations of the Quick-Start Guide...
I've added some code to interface with Steam stats. Unfortunately, these aren't visible in the Steam Stats overview like achievements. We need...
I would like to add a bunch of loading screen tips that explain common tactics that might not be obvious to new players. Stuff like not building...
Using emp_sv_base_swap 2, BE and NF entities on a map will always swap places when loading a new map. This is only supposed to work for Classic...
The console command mat_queue_mode defines how many cores the material system uses. mat_queue_mode -2 is the legacy value, -1 is auto, 0 is off, 1...
Separate names with a comma.