This. If you don't want Hobbes to command, don't vote for him and tell others to do the same (and why). Or just volunteer yourself. Permabanning someone for using a characteristic strategy (for which that person is well known), after being voted in by their team is ridiculous. What's next, banning people for failed APC rushes? Rushing paper dual plasma or nuke heavies? Not building a VF at start on duststorm?
Quit it with your godammed whitewash bullshit. Hobbes gets the com in any was he can, lying about whoever else got in the vote included. Shooting yourself in the head is not a strategy.
Hobbes is exploiting a game design weakness for his own enjoyment and to the detriment of the whole server. He basically changes the gamemode from Empires to hunt-the-CV, which would only be ok if all players enjoyed that.
I enjoy it, it's a fun game mode. Though it's an amusing thought that hunt the cv is suppose to be the default game mode yet you rarely see people actually try to go for it.*hint hint*
i cant trust people who defend what hobbes does as legit: losing every game by driving in the enemy base without a hint of strategy fun to watch? thats your opinion. but please dont say what he does is actually trying to win a game, because thats 90% never his intention.
Yeah but I wouldn't ban him for it, a kick sure so somebody else can get in the CV but not letting him play the game period is too far.
he gets banned every 500 griefs e: and also he cant stand not being able to play for 1 day that he has to create a new account, as i saw yesterday on epic great post. you are the first person to imply that i perma banned hobbes (imply meaning "to completely make up"). after multiple posts (including the first post and reply) that say i banned him for 2 weeks. i wonder what possesses you to make up such a claim that i perma banned someone and to top it off by using the slippery slope argument. this is truly a great post that i almost missed.
I'm halfway to saying that excessive boomtaking should be an outright day ban, regardless of who it is. It's completely unfair to other players that Hobbes should get a pass on the rules simply because it's his schtick.
Hobbes > then team not having a com. The issue isn't Hobbes's boom tanking. It's that it is Hobbes and too many people know he will boom tank and know how to bait him into getting trapped. If there was a no-build area around the CV and it was immune to sticky-stuns He would be a decent commander. He drops what needs dropping and stays on top of research. Banning commanders for loosing map after map shouldn't be limited to only Hobbes. We have an abundance of useless commanders as of late. The command map after map losing every time. The real problem is the ones who complain about Hobbes are the same ones sitting in spec and / or never opt in to command. Think about it..Commander is voted in. Ether you didn't opt in. Meaning you don't really have a right to complain. Or you lost a commander vote to Hobbes. That means most of the team thinks you are more useless then the person your complaining about.. @Candles -" excessive boomtaking should be an outright day ban" Who decides what is excessive ? And what if it is done right ? Example - FN (since he came back) He will excessively boom-tank but he normally does it as a diversion, to slow an enemy's advance, or to help his team break enemy lines. Hint- If you don't want Hobbes as your commander play as BE.
we had this discussion already. people will enter the com if there is no com. more people will become commanders as a result of hobbes not hogging the commander. they will eventually get good.
The game shouldn't adapt to the players, the players should adapt to the game. The difference between what Hobbes is doing and what other do is that Hobbes knows the risk he is taking. It's not banning for losing, it's banning for taking extremely unnecessary risks. What's particularly egregious is when he takes that risk while his team is winning. There is no justification for risking the entire match for nothing. If he's losing, there's more justification for taking a risk, but not while winning. That he is known for it only makes it even more risky with less payoff. If anything, that would justify treating him harsher than other players because he knows that he's going to be met with sticky stuns and walls. Admins decide what's excessive. If you don't like that, then don't risk it. Simple.
You know we can shut down a game in about 5 minutes if we just go for the commander. And that's the problem with this whole game now. The game itself just doesn't hold up under a mixed playerbase. Sure it works when everyone's clued up, but when you have a few people clued up and the rest not really, it doesn't work. The whole thing with the CV being the main win condition is just plain not working. Yes it works for us - because we're used to it, but it means people who have the means and ability to end a game simply won't go for it because it's just not fun. Or, they go for it and it understandably sucks for the rest of the population. It needs to change. This isn't an "if" thing. The win condition actively needs to be changed.
People don't like CV win condition, people don't like tickets, people don't like grenadier mortar being the best weapon in the game. Hmm.... I got it, remove all win conditions and lose conditions, games last forever, the only map is booty bay and teams get infinite resources. On a serious note, of all the things that aren't liked in this game, disliking the CV actually is a good one. The CV is a not very good objective, but at this point it can't really be changed.
There was a bunch of ideas in that thread I linked. Read other people's post, ikalx had some neat ideas too. Unless people can't see blue text here it is again.http://forums.empiresmod.com/showthread.php?t=19224
if you guys remove the CV as a win condition, or reduce the capability of trapping the CV, I guarantee you that us old school boomtankers will be the most OP people in the game and will run all you unfortunate plebs over until everyone who isn't currently bitchin either leaves or comes to the forums to demand it changed back. The CV being under attack needs to have much greater visibility and importance to the team. The ability to kill spawn needs to be a much more intuitive and pervasive game feature, rather than really only passed down through empires culture. However these things are only glaring because they are the worst offenders. raxes, radars, vfs, and refs need to all have greater visibility when under attack, mobility needs to be easier to follow and changing spawns and kill spawning need to be more visible mechanics. Suggest changes to that. If you change the fact that there is a win condition (and highly intuitive, highly visible at that, which is a GOOD THING) for a team that is down on their luck, isolated and failing, no longer with the luxury of everyone fucking off to do whatever they want to do and now having not a lot of options but an immediate drive to win soon or lose slowly, then this game will die. It's called a comeback mechanic. It's a secondary win condition which adds complexity. as does tickets. As does limited resources (in a way). fix the real issue: response is not intuitive when it needs to be. New players should be able to pick it up. So if you guys want to suggest something? Suggest something that improves the mechanic, not removes it and reverts the game to a simpler and more boring state. Things like a commander panic button (something akin to a guard order that is given to the whole team but instead has much more immediacy to it) are good ideas. I will note that, this is at the root of Ikalx's complaint of a "mixed playerbase". Mixed between those who know, those who have no idea. That disparity is based on this game being unintuitive for a few of the most powerful mechanics, causing them to be unbalanced with the mechanics that are emphatically intuitive (game usually ends with a dead comm camera locked on the screen for 40 seconds: HINT HINT RUSH THAT). This mixed playerbase isn't solved by eliminating the intuitive mechanic, because that kill spawn mechanic and objective understanding is still insanely powerful and still segregates the playerbase. That's the real issue.