[CONCEPT] NF Jeep

Discussion in 'Art' started by Redskull, Apr 7, 2015.

  1. ImSpartacus

    ImSpartacus nerf spec plz

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    The color scheme appears to be unfinished, but it's looking pretty sex.
     
  2. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    It's not like there is actually a color palette in existence for any of the factions that anyone bothered to document...
     
  3. Z100000M

    Z100000M Vithered Weteran

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    Well it looks brand new instead of the rust everywhere look we have now.
    Thats not bad in itself, but i noticed it looks way more comfy than youd expect from a resource hungry, lower tech side.
     
  4. flasche

    flasche Member Staff Member Moderator

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    blahblah its great ...

    ... worship it!

    as for the color scheme - i like the bordeauxish red and steel a lot more then the desaturated orange mixed with pink and idk what other colors are in the current textures.
     
    Last edited: Apr 29, 2015
  5. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    And yet you made cool new materials for BE
     
  6. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Yeah, but not with some color palette to guide me. Right now I'm just doing color picking on the old textures and eyeballing it.
     
  7. flasche

    flasche Member Staff Member Moderator

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    be is easy, its 3-4 grey tones and a desaturated, slighly purple blue
     
  8. ImSpartacus

    ImSpartacus nerf spec plz

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    Good enough.

    We can't get hung on details.
     
  9. Ikalx

    Ikalx Member

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    I like the car. Still very 1920's oldskool lookin' to me, but that's just fine, I still like it.

    Seats look leatherette. I know they're probably like copper plates or something, but the colouring is closer to plush leather. If that could be changed I think it'd look less luxurious.
     
  10. flasche

    flasche Member Staff Member Moderator

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    i just noticed, the windshield gone? :(
     
  11. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Looks great :)
     
  12. Redskull

    Redskull Member

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    Thanks!

    It was really easy to get in-game since I could just use the old jeep rig, I've been playing around some with the materials and finally got specular maps working together with cubemaps.
    Still WIP on the textures, nothing is final yet but here is where it's currently at:

    [​IMG]
     
  13. Lazybum

    Lazybum :D Staff Member Moderator

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    Yes, I can see myself driving that around all day running people over. Really cool.
     
  14. ImSpartacus

    ImSpartacus nerf spec plz

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  15. LordDz_2

    LordDz_2 Strange things happens here

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    Took a 'lil time to get used to it. But yes, it's really badass.
    Can you add a blood skin to the wheels so when someone is run over it gets bloody? ;)
     
  16. flasche

    flasche Member Staff Member Moderator

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    it looks so awesome everything else in empires looks like from 8years ago ... ;)

    no really, great work.







    also the color scheme, keep it, rather paint everything else differently :D
     
  17. Z100000M

    Z100000M Vithered Weteran

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    Lol, i like how nf gets a transition from rusty communists to 20's gangsters.
     
  18. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    You know you could have just asked me and I'd given you the working material files. ;P
    Did you only use specular or phongexponent as well?
    Also the rear wheel is a bit sunk into the ground.
    Other than that, nice job.
     
  19. ImSpartacus

    ImSpartacus nerf spec plz

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    The wheel thing can be fixed in thirty seconds by making the physics wheel bigger in handling script, so it's no biggie.
     
  20. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    I know that, but someone at least has to notice and mention it.
    Also the windshield looks a bit wierd.
     

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