[CONCEPT] NF Jeep

Discussion in 'Art' started by Redskull, Apr 7, 2015.

  1. Redskull

    Redskull Member

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    The windshield has no textures yet so it's just showing the wireframe. I have not used phongexponent, does it make a huge difference?
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

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    Meh, we can that stuff later. Wrong sized wheels don't impact gameplay since the collision mesh shouldn't be anywhere near those wheels.
     
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    It's basically the glossiness of the shader. You can also set the shader for it to influence the cubemap reflections as well. If you have a look at my materials, I am mostly doing stuff with phongexponent and only lower the specularity where the highlight gets really diffuse in order for it to flow seamlessly into the diffuse lighting.
    That way you can somewhat achieve shading a bit closer to PBR.
     
  4. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    There's something about the texturing that doesn't sit right with me. I can't tell if it's something like being too glossy, but it looks too, I dunno, cartoony? Like it's made out of clay or terracotta.
     
  5. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Most likely grunge detail missing and the AO on the diffuse. Pretty much all of the surface materials are really uniform.
     
  6. Redskull

    Redskull Member

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    The glossy look might be due to the phong, I am aware that it looks a bit like it's been coated in wax under certain lighting conditions but I haven't found a way to lessen that effect any more.
    I've changed the materials quite a bit since the last screenshot in this thread, giving it a bit more matte look:

    [​IMG]
    [​IMG]

    The AO is not on the diffuse anymore, it's a seperate texture.
     
  7. ImSpartacus

    ImSpartacus nerf spec plz

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    Meh, it was sex enough before. Get it in game nao plox.
     
  8. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Still looks to new for NF, but on its lonesome it's amazing.
     
  9. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    It's already in the SVN (the previous one, at least), but I'm hesitant to push it out simply because there's something about its texture that clashes with other parts of the game. And I'm not talking about with other NF models, I mean with the environment and the ground on maps like crossroads. It's a bit jarring, really.
     
  10. Ikalx

    Ikalx Member

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    Does it need darkening? A lot of the textures look much softer and refined than the rest of the game, too. Is it standing out because the smoothness in comparison makes it look cartoonish?

    Or is this a similar problem like what was happening with Firewarrior's barracks retex? Except in this case the floor is the actually ground..?
     
  11. Redskull

    Redskull Member

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    How's this? No phong (rimlight only) and more intense damage detail:

    [​IMG]
     
  12. Ikalx

    Ikalx Member

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    That's it. I think you've got it spot on :)

    Really really great work, Redskull :D
     
  13. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Much much better, but I'd also like to request some mud etc. on the bumper and tires :)
     
  14. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    That's definitely better, but I still can't shake that "made-of-clay" feel to it. I dunno, it might just be me.
     
  15. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    May I suggest adding a $detail parameter to the material?
     
  16. complete_

    complete_ lamer

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    the model itself looks amazing, a million times better than the other.

    however the texture itself suffers from the same problem as the new apc model first did. the original texture looked cartoony, and didnt match the other models aesthetic.
    but that didnt stop it from being implemented, and it was fixed by someone else (keef?) later.

    so yeah, please implement.
     
  17. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    To be honest turning of the phong pass is a bad idea. Now it won't react to directional light at all.
    Also Redskull I'd suggest to join in the team hipchat, maybe we can sit down together this evening and try to get some more out of the textures together. I'd also like your opinion on what I am currently working on.
     
  18. blizzerd

    blizzerd Member

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    Bring back rollcage NF jeep
     
  19. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    fuck your rollcage bullshitery!
     
  20. [lodw]keef

    [lodw]keef Hobbit

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    might have to dust off the ol' photoshop here.

    EDIT: damn there is a lot of little texture pieces on this one, also is missing skins for forest/snow/etc. I hope this thing has LOD.
     

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