What do you think the commander vehicle should be?

Discussion in 'Game Play' started by Lazybum, May 17, 2014.

  1. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    That thing was fricken awesome, but it can't work in source because it was never intended for players to walk around on large moving structures. If you look at passengers in a jeep they like rubber band and shit, and that's players constrained to seats, imagine the chaos on something where they have freedom to move.
     
  2. Señor_Awesome

    Señor_Awesome Member

    Messages:
    1,511
    Likes Received:
    58
    Trophy Points:
    0
    Only in the campaign, for like one tiny section. And you don't get to drive it or nothing. Another reason I didn't like 4.
     
  3. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    That was a "mammath". Quite a bit bigger than the elephant.
     
  4. LordDz_2

    LordDz_2 Strange things happens here

    Messages:
    2,956
    Likes Received:
    93
    Trophy Points:
    0
    Googled this, was dissapointed it wasn't an actual elephant.
     
  5. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Halo names its vehicles from animals.
     
    Last edited: Jun 6, 2014
  6. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    It looks more like a puma.
     
  7. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    wut

    [​IMG]
     
  8. Grantrithor

    Grantrithor Member

    Messages:
    9,820
    Likes Received:
    11
    Trophy Points:
    0
    it was a red vs blue joke.
     
  9. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

    Messages:
    4,251
    Likes Received:
    10
    Trophy Points:
    0
    Seriously? I was actually interested when I thought you guys were talking about actual animals and not vehicles.
     
  10. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    Does this look like a big cat to you.
     
  11. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    The CV's wheels should be turned flat and it should become a hovercraft capable of moving in every direction. CV out manoeuvres tanks like a boss...would be cool and really compensate for their overall (necessary) low speed and bad handling :p
     
  12. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    CVs are not slow and there's nothing that requires them to handle like shit.

    I'd MUCH prefer a slow CV with superior handling.
     
  13. complete_

    complete_ lamer

    Messages:
    6,438
    Likes Received:
    144
    Trophy Points:
    0
    guys. a robot
     
  14. Minato

    Minato Member

    Messages:
    62
    Likes Received:
    6
    Trophy Points:
    0
    We SupCom now? dibs on the Cybran comm, delicious.
     
  15. Señor_Awesome

    Señor_Awesome Member

    Messages:
    1,511
    Likes Received:
    58
    Trophy Points:
    0
    Dammit! I'm too late!

    My Cybran mousepad is disappointed in me.
     
  16. Angry

    Angry Junior Member

    Messages:
    0
    Likes Received:
    0
    Trophy Points:
    0
    I actually agree with Para that it's fine as is. The only other solution I could see is to just replace the Comm with a stationary building so teams would... I dunno, actually have to put defenses around their comm? Because as is, the best comm defense is to keep it mobile, although this really eliminates motives for heavy turtling in most maps.
     
  17. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    id love to try FPS in a classic RTS enviroment (as in - upgradeable townhalls, ai controlled units, army sizes dependend on food supplies, multiple resources, building prerequisites, multiple pure research buildings, unit type dependend buildings, and so on ...)

    savage did a lot like that but i dont like close combat fp"s".
     
    Last edited: Jun 9, 2014
  18. Angry

    Angry Junior Member

    Messages:
    0
    Likes Received:
    0
    Trophy Points:
    0
    I'm not saying we should make empires like Savage, just like most RTSes in the way the 'command center' is handled. I also think killing the CV shouldn't result in an autowin unless the map specifies.
     
  19. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    a sequel, maybe, but not this empires. in the end its would be a completely different game with completely different problems.
     
  20. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    I feel like Empires needs a major gameplay tweak, but I'm still not able to put my finger on it. It's no good to say the players aren't as great so the games don't last long, because that's really not the case. Games used to be long with crappy teams. I still feel like there's a huge wedge of the cheese missing, which is really why I haven't been playing...it's lost a lot of its addictiveness, and that never used to happen.

    Anyway, I was going to say that maybe it needs alternative win conditions? Not that the CV isn't easy to do, but maybe in exigent circumstances there could be something else.

    Having said that, though, I don't think that's the one either... Useless post is useless.
     

Share This Page