2islands

Discussion in 'Mapping' started by my_fat_monkey, Nov 8, 2009.

  1. my_fat_monkey

    my_fat_monkey Oh you're my sister!

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    emp_2islands

    Test #2 - Coming Soon

    Two islands fight for dominance in the hazy southern oceans (or whatever...)

    Download Link Removed (Fixing Map Issues)

    What Is It?
    Two islands with limited resources, followed by a larger resource cache in the center.

    What Are The Features?
    Base Flags are x2, as is the East and West center resource points. The center is worth x3 while all others are x1.

    Upon capture, base flags will bleed the enemy reinforcements by 1/s, otherwise they only act as resource points.


    Screenshots

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    Last edited: Nov 18, 2009
  2. Trickster

    Trickster Retired Developer

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    Arty is going to be a bitch.

    I'd also suggest making it sunny, with a beach or something.
     
  3. Z100000M

    Z100000M Vithered Weteran

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    limit the skybox so the ER arties won't be able to pound the bases while being safe

    looks good overall
     
  4. Varbles

    Varbles Simply Maptastic. Staff Member

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    underwater bases :D
     
  5. [lodw]keef

    [lodw]keef Hobbit

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    so...is it money with terrain?
     
  6. Trickster

    Trickster Retired Developer

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    Artificial arty walls are bad.
     
  7. Z100000M

    Z100000M Vithered Weteran

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    So is the unstopable barrage

    invisble (or not ?) walls (or low skybox) are the lesser evil imo.
     
  8. my_fat_monkey

    my_fat_monkey Oh you're my sister!

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    Well at the moment the skybox is pretty low and the cliff in front of the base stops most cannon shots, arty won't be a problem~

    As for being money with terrain, I'm limiting the base resources and I'm planning on puttin 2x out in the open to try to encourage 'pushing'.
     
  9. Varbles

    Varbles Simply Maptastic. Staff Member

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    OK, now that i look at this seriously, all i can imagine is:

    -both sides building fucktons of level3 turrets along the bank
    -people are slaughtered swimming across, everyone goes scout with hide and either crawls across and sabs or snipes people from the sides
    -and then the game ends because one of the comms fell in the water



    underwater tunnels and bases would make it waaay cooler. ;)


    The map itself looks nice though
     
    Last edited: Nov 8, 2009
  10. my_fat_monkey

    my_fat_monkey Oh you're my sister!

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    1. I've restricted to Lv1 turrets.
    2. Minimal swimming (read: I'm building islands / mass bridges)
    3. Unless your DELIBERATELY trying to fall into the water, you arn't. Really.

    //EDIT
    Yes I do like the idea of underwater tunnels and possily a cap point worth x2 res? I like that quite alot actually...
     
  11. Kane

    Kane Member

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    Don't make the skybox low. As Trickster said, artificial arty walls are bad
     
  12. my_fat_monkey

    my_fat_monkey Oh you're my sister!

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    Roger, I'll work on the 'hills' to provide cover then eh?
     
  13. Vessboy

    Vessboy Member

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    you play scorched 3d
     
  14. Kane

    Kane Member

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    Leave some arty spots tho.
     
  15. Xyaminou

    Xyaminou Member

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    Interesting , hopefully it wont be like money
     
  16. my_fat_monkey

    my_fat_monkey Oh you're my sister!

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    Definately not, I'll be doing everything I can make it a "pushing" map and not a "stay in the base and rush arty".

    Besides, with all the big resources being in the open / underground (minimal in the base) this should easily not-be like money~
     
  17. Kane

    Kane Member

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    I said some ;)
    That is, in 1 spot per island.
     
  18. my_fat_monkey

    my_fat_monkey Oh you're my sister!

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    Lol Kane, I was refering to Xyam's comment~

    But from what I can see there are 2-3 good arty spots for the islands, although actually hitting the barracks etc could prove troublesome...
     
  19. Z100000M

    Z100000M Vithered Weteran

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    well, having hills to prevent arty fire and leaving holes in them kinda defeats the whole purpose of having those hills
     
  20. Kane

    Kane Member

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    No, it does not.
    Arty from 10 spots is worse than arty from one spot, preferably near bridge.
     

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