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  <channel>
    <title>News</title>
    <description>Empires related news and developments</description>
    <pubDate>Mon, 17 Apr 2023 16:25:02 +0000</pubDate>
    <lastBuildDate>Mon, 17 Apr 2023 16:25:02 +0000</lastBuildDate>
    <generator>Empires Mod</generator>
    <link>https://forums.empiresmod.com/index.php?forums/news.20/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forums.empiresmod.com/index.php?forums/news.20/index.rss"/>
    <item>
      <title>Empires 2.17.1 released</title>
      <pubDate>Mon, 16 Dec 2019 21:09:09 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/empires-2-17-1-released.21183/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/empires-2-17-1-released.21183/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[Version 2.17.1 has been released with the following features:<br />
<br />
<ul>
<li>Enabled new engine impact effects.</li>
<li>Added scripts to add bot spawners on the crosshair location (exec imp_npcs, exec nf_npcs).</li>
<li>Lobby now automatically redirects to the correct server instead of asking for confirmation.</li>
<li>Buildings and tanks now have a ricochet effect if shooting at them is ineffective.</li>
<li>Players now always spawn facing the front of the barracks.</li>
<li>Added vehicle script reloading commands....</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/empires-2-17-1-released.21183/" class="internalLink">Empires 2.17.1 released</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Financial report for 2018</title>
      <pubDate>Thu, 07 Feb 2019 09:33:29 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/financial-report-for-2018.21198/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/financial-report-for-2018.21198/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[I wrote a <a href="http://www.empiresmod.com/posts/2019-02-06-financial18.html" target="_blank" class="externalLink" rel="nofollow">financial report for 2018</a>. This time I added a few charts to make it slightly less boring.<br />
<br />
Sorry that it&#039;s a bit late; I was busy around newyear.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Empires 2.16.1 released</title>
      <pubDate>Sun, 14 Oct 2018 12:17:49 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/empires-2-16-1-released.21182/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/empires-2-16-1-released.21182/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[@everyone We just released 2.16.1 to stable.<br />
<ul>
<li>Changes include:</li>
<li>Automatic HDR management</li>
<li>Updated vehicle handling</li>
<li>Fractional resource management (no longer rounded down)</li>
<li>Quickplay lobby</li>
<li>Security updates</li>
</ul>And a lot more: <a href="https://wiki.empiresmod.com/Version/2.16.x" target="_blank" class="externalLink" rel="nofollow">https://wiki.empiresmod.com/Version/2.16.x</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Empires 2.15 Released!</title>
      <pubDate>Mon, 01 Oct 2018 21:38:38 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/empires-2-15-released.21179/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/empires-2-15-released.21179/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[It&#039;s finally time, here&#039;s a new version of Empires, featuring... <br />
<span style="text-decoration: underline"><b><br />
Script Changes</b></span> including:<br />
<i>Normalising melee damage, tweaks to infantry rifles and vehicle engine fixes.</i><br />
<br />
Some notable <span style="text-decoration: underline"><b>Bugfixes</b></span>:<br />
<i>Correct shooting at players in vehicles, shells working properly with artillery feedback and homing missiles now hit repair stations properly.</i><br />
<br />
With <span style="text-decoration: underline"><b>Map Updates</b></span> to:<br />
<i>Coast, Crossroads, Cyclopean, District402, Duststorm, Escort, Glycen City,...</i><br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/empires-2-15-released.21179/" class="internalLink">Empires 2.15 Released!</a>]]></content:encoded>
    </item>
    <item>
      <title>Empires: Singleplayer campaign</title>
      <pubDate>Fri, 31 Aug 2018 08:21:55 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/empires-singleplayer-campaign.21162/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/empires-singleplayer-campaign.21162/</guid>
      <author>invalid@example.com (LordDz_2)</author>
      <dc:creator>LordDz_2</dc:creator>
      <content:encoded><![CDATA[<b><span style="font-size: 22px"><span style="color: #ff8000">Empires: A Griefing Story</span></span></b><br />
<br />
<i>Hello guys, I think it&#039;s time to announce what I&#039;ve been working at from the start of 2018.<br />
I&#039;ve always felt that the tutorial and all of the versions of them have been somewhat failing in the mission of learning the players how to play this amazing game.</i><br />
<br />
The game will tell the heart gripping story of a young boy who loses his family to the first skirmish between Jekotia and Brenodi, growing up to become a man...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/empires-singleplayer-campaign.21162/" class="internalLink">Empires: Singleplayer campaign</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Empires Youtube competition</title>
      <pubDate>Mon, 08 Jan 2018 02:45:48 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/empires-youtube-competition.21117/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/empires-youtube-competition.21117/</guid>
      <author>invalid@example.com (duke)</author>
      <dc:creator>duke</dc:creator>
      <content:encoded><![CDATA[I&#039;ve started a youtube video competition here:<br />
<a href="http://steamcommunity.com/groups/EmpiresYT#announcements" target="_blank" class="externalLink" rel="nofollow">http://steamcommunity.com/groups/EmpiresYT#announcements</a><br />
<br />
Note that as I say in the post, this isn&#039;t endorsed by the official team but is something I wanted to do to get more people interested.]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
    <item>
      <title>Financial report for 2016-2017</title>
      <pubDate>Fri, 29 Dec 2017 18:33:58 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/financial-report-for-2016-2017.21128/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/financial-report-for-2016-2017.21128/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[Today I added up the totals and wrote <a href="http://www.empiresmod.com/posts/2017-12-29-financial1617.html" target="_blank" class="externalLink" rel="nofollow">this financial report</a>. There&#039;s also a link through &quot;Developers &gt; Financial reports&quot;, which will list them all when we have more.<br />
<br />
If there are any questions about our financial status, ask away in this thread.<br />
<br />
I plan to release one of these at the end of every year.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Lies, Damned Lies, and Statistics</title>
      <pubDate>Tue, 26 Dec 2017 17:46:46 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/lies-damned-lies-and-statistics.21126/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/lies-damned-lies-and-statistics.21126/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[It&#039;s been a while since we started tracking statistics for Empires. We use these statistics to help us balance maps and gameplay. Here are some statistics about those collected statistics:<br />
<br />
We have so far recorded:<br />
<ul>
<li>322.479 kills</li>
<li>36.777 suicides<br />
</li>
<li>31.251 matches</li>
<li>5.544 scout on scout kills</li>
</ul>The top 50 most played maps are (in order):<br />


<div class="bbCodeBlock bbCodeCode">
	<div class="type">Code:</div>
	<pre>
emp_tutorial_2015_fix
bottest2v9t
emp_crossroads
emp_canyon
Unknown
con_district402
emp_money
emp_isle
emp_coast
as_escort...</pre>
</div><a href="https://forums.empiresmod.com/index.php?threads/lies-damned-lies-and-statistics.21126/" class="internalLink">Lies, Damned Lies, and Statistics</a>]]></content:encoded>
      <slash:comments>6</slash:comments>
    </item>
    <item>
      <title>Progress report - September 2016</title>
      <pubDate>Thu, 30 Nov 2017 15:49:49 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/progress-report-september-2016.20575/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/progress-report-september-2016.20575/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[It&#039;s time! Developers, post your progress for the past month, and your plans for the next, please.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>2.14 Released</title>
      <pubDate>Mon, 09 Oct 2017 20:37:36 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-14-released.21061/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-14-released.21061/</guid>
      <author>invalid@example.com (VulcanStorm)</author>
      <dc:creator>VulcanStorm</dc:creator>
      <content:encoded><![CDATA[Hi everyone.<br />
<br />
So we&#039;re happy to announce the release a new version of Empires. This version brings a lot of fixes and important security updates to Empires, as well as script changes across most of the weapons to correct their damage after fixing the min/max damage issue.<br />
<br />
<span style="font-size: 18px"><span style="text-decoration: underline">Features</span></span><br />
<ul>
<li>Added cvar to control vehicle carcass fade-out time.</li>
<li>Tank projectiles should now be predicted, so hopefully tanks stop hitting themselves.</li>
<li>GUI tweaks</li>
<li>More translatable...</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/2-14-released.21061/" class="internalLink">2.14 Released</a>]]></content:encoded>
      <slash:comments>30</slash:comments>
    </item>
    <item>
      <title>Sharing server costs</title>
      <pubDate>Fri, 12 May 2017 22:59:33 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/sharing-server-costs.20781/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/sharing-server-costs.20781/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[We&#039;ve set up a patreon account, so that we&#039;re no longer leaving all the costs to one developer to pay. So far, the only two patrons are two devs, and we don&#039;t have enough commitments to keep development going.<br />
<br />
If this system is received well, we could also put out advertisements for Empiresmod, to get more players.<br />
<br />
<a href="http://www.empiresmod.com/posts/2017-01-04-patreon.html" target="_blank" class="externalLink" rel="nofollow">The details are here.</a>]]></content:encoded>
      <slash:comments>63</slash:comments>
    </item>
    <item>
      <title>2.13.5 Released</title>
      <pubDate>Mon, 08 May 2017 00:54:37 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-13-5-released.20958/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-13-5-released.20958/</guid>
      <author>invalid@example.com (Smithy)</author>
      <dc:creator>Smithy</dc:creator>
      <content:encoded><![CDATA[This is primarily aimed at being a hotfix patch, however there are some script changes that affect vehicle machine guns.<br />
<br />
Bugfixes<br />
<ul>
<li>Fix for cannon shells hitting your own tank.</li>
<li>Fixed the new HUD element for commander under attack warning not being displayed.</li>
</ul>Script changes<br />
<ul>
<li>Standard Machine Gun<ul>
<li>Damage increase 12 -&gt; 17</li>
<li>Minimal Damage increase 10 -&gt; 13 (Minimum damage after falloff is applied)</li>
<li>Clip size increase 50 -&gt; 60</li>
</ul></li>
<li>Bio Machine Gun...</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/2-13-5-released.20958/" class="internalLink">2.13.5 Released</a>]]></content:encoded>
      <slash:comments>39</slash:comments>
    </item>
    <item>
      <title>2.13.4 Released</title>
      <pubDate>Sun, 30 Apr 2017 18:36:19 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-13-4-released.20943/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-13-4-released.20943/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[A new month, a new Empires. We&#039;re happy to announce version 2.13.4 which is live on Steam right now. Changes include:<br />
<br />
<span style="font-size: 15px"><b>Features</b></span><br />
<ul>
<li>Flags will now be (slowly) captured if the full team is present on that location, even if the amount of players is lower than the configured minimum.</li>
<li>Added turret turning speed parameter to vehicle scripts.</li>
<li>Rotation in second seat no longer coupled to turret rotation.</li>
<li>View rotation is persisted when entering / exiting...</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/2-13-4-released.20943/" class="internalLink">2.13.4 Released</a>]]></content:encoded>
      <slash:comments>198</slash:comments>
    </item>
    <item>
      <title>Scout changes</title>
      <pubDate>Mon, 17 Apr 2017 01:23:47 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/scout-changes.20904/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/scout-changes.20904/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[As we&#039;ve received a lot of complaints from people that having scouts on your team is extremely unfun, we&#039;ve decided to make scouts more supportive to the fun of the team. Incidentally we hope that scouts will be more fun to play as well.<br />
<br />
The update will be available on servers in a few hours, stay tuned.<br />
<br />
<span style="font-size: 9px">if you really hate it you can remove it with emp_holiday_disable 1</span>]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>2.12.2 Released</title>
      <pubDate>Thu, 30 Mar 2017 21:30:33 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/2-12-2-released.20888/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/2-12-2-released.20888/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[We just released version <a href="https://wiki.empiresmod.com/Version/2.12.x" target="_blank" class="externalLink" rel="nofollow">2.12.2</a> to Steam. Some of the included features are:<br />
<ul>
<li>Class selection now remembers your previous equipment choices for that class</li>
<li>Class defaults to Engineer now instead of Scout</li>
<li>Reverted problematic sounds</li>
<li>Fixed shotgun using wrong sounds when firing</li>
<li>Fixes to emp_coast and emp_money</li>
</ul>For more information, look at the <a href="https://wiki.empiresmod.com/Version/2.12.x" target="_blank" class="externalLink" rel="nofollow">changelog</a>.]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Progress report - December 2016</title>
      <pubDate>Mon, 23 Jan 2017 13:28:48 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/progress-report-december-2016.20677/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/progress-report-december-2016.20677/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[Devs, post your progress as it happens in December. Please also post about your plans for the next month, and discuss the plans of other devs here. This thread will be moved to News on January 1st 2017.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Christmas gifts (Empires 2.11, public script repo)</title>
      <pubDate>Sat, 07 Jan 2017 01:46:47 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/christmas-gifts-empires-2-11-public-script-repo.20760/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/christmas-gifts-empires-2-11-public-script-repo.20760/</guid>
      <author>invalid@example.com (Thexa4)</author>
      <dc:creator>Thexa4</dc:creator>
      <content:encoded><![CDATA[After a long wait we&#039;re happy to announce the release of Empires 2.11<br />
<br />
A highlight of the changes in this version:<br />
<ul>
<li>Voice pop-ups now display avatar and map coordinates.</li>
<li>New mass unit selection feature for commanders.</li>
<li>De-selection improvement to compensate for increased selection efficiency.</li>
<li>The squad menu now has a compass-like feature, the arrow directs you to your squad leader.</li>
<li>Added translation support to empires.</li>
<li>Added and updated a lot of sounds....</li>
</ul><br />
<a href="https://forums.empiresmod.com/index.php?threads/christmas-gifts-empires-2-11-public-script-repo.20760/" class="internalLink">Christmas gifts (Empires 2.11, public script repo)</a>]]></content:encoded>
      <slash:comments>66</slash:comments>
    </item>
    <item>
      <title>Empires 2.6.5 released</title>
      <pubDate>Sun, 11 Dec 2016 11:23:54 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/empires-2-6-5-released.19272/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/empires-2-6-5-released.19272/</guid>
      <author>invalid@example.com (Candles)</author>
      <dc:creator>Candles</dc:creator>
      <content:encoded><![CDATA[I&#039;m hoping that the game will be balanced enough for more diverse gameplay to come out of this. If nothing is particularly OP like compo was last patch or salvo-homing the patch before, then it&#039;ll be at the very least two weeks before another balance update, hopefully maybe a month or so, to give some time for players to develop new strategies.<br />
<br />



<div class="bbCodeBlock bbCodeQuote" data-author="Empires 2.6.5">
	<aside>
		
			<div class="attribution type">Empires 2.6.5 said:
				
			</div>
		
		<blockquote class="quoteContainer"><div class="quote"><ul>
<li>Fixed minimum damage not working for vehicle MGs.</li>
<li>Allowed e-repair of buildings and increased e-build rate...</li>
</ul></div><div class="quoteExpand">Click to expand...</div></blockquote>
	</aside>
</div><a href="https://forums.empiresmod.com/index.php?threads/empires-2-6-5-released.19272/" class="internalLink">Empires 2.6.5 released</a>]]></content:encoded>
      <slash:comments>23</slash:comments>
    </item>
    <item>
      <title>Progress report - November 2016</title>
      <pubDate>Tue, 06 Dec 2016 01:28:48 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/progress-report-november-2016.20676/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/progress-report-november-2016.20676/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[<a href="https://wiki.empiresmod.com/Version/2.11.x" target="_blank" class="externalLink" rel="nofollow">The release notes for the upcoming version</a><br />
<br />
The progress reports aren&#039;t really working, so I&#039;m going to change things a little.<br />
<br />
The progress report thread will be open for the whole month that it covers; so I&#039;m making the thread for December now, and you can post what you&#039;re currently working on in there, and what you&#039;ve worked on the past month in here. I realise that it is very hard to think of what you did the past month, which is...<br />
<br />
<a href="https://forums.empiresmod.com/index.php?threads/progress-report-november-2016.20676/" class="internalLink">Progress report - November 2016</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Progress report - October 2016</title>
      <pubDate>Mon, 21 Nov 2016 13:00:06 +0000</pubDate>
      <link>https://forums.empiresmod.com/index.php?threads/progress-report-october-2016.20628/</link>
      <guid>https://forums.empiresmod.com/index.php?threads/progress-report-october-2016.20628/</guid>
      <author>invalid@example.com (Tama)</author>
      <dc:creator>Tama</dc:creator>
      <content:encoded><![CDATA[Devs, please post what you&#039;ve worked on this month and what you intend for the next. I will move this to news November 1st.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
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