[WIP] emp_divide

Discussion in 'Mapping' started by FN198, Jul 15, 2010.

  1. FN198

    FN198 Member

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    [​IMG]

    DOWNLOAD emp_divide_b3
    -Mirror 1: Dropbox


    I've been talking about getting started with mapping but I finally got around to it today. I have an idea for a map thats actually pretty simple.
    http://img15.imageshack.us/img15/4006/dividelay.png
    Two hills and between them a crater. The map would be small so that it would be enjoyable even with low players.
    after I'm finished I hope that the map
    +makes for intense, relentless firefights much like emp_valley
    +looks good

    to do list, feel free to make aesthetic suggestions:
    +add concrete doodads much like those in emp_megahilljam to the hillsides for aesthetics
    +figure out how to make the displacement background like in megahilljam/valley/duststorm etc
    +grass like in emp_tropicvendetta

    http://img717.imageshack.us/img717/8615/firstmap.png
     
    Last edited: Jul 26, 2010
  2. dizzyone

    dizzyone I've been drinking, heavily

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    Sucks.

    It's a classic RTS map layout, most notably done right with TA.
     
  3. OuNin

    OuNin Member

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    this is potentially a very sexy map
     
  4. Fryt

    Fryt Member

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  5. flasche

    flasche Member Staff Member Moderator

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    well, you can only blend 2 textures with alphamask, but if you want more, silk figured out a nice (ab)use for overlays as third texture - this should give you nice diversity -> http://forums.empiresmod.com/showpost.php?p=250809&postcount=49
     
  6. Empty

    Empty Member

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    Speaking of TA maps...
    [​IMG]

    Not to derail or anything, just an old mess about I made.
     
  7. Trickster

    Trickster Retired Developer

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    emp_valley was the worst map I've ever played. emp_shadows_rc10a is one of the worst maps I've ever played. emp_urbanchaos is one of the worst maps I've ever played. There is somewhat of a correlation here. Single linear chokepoint maps, are fucking horrible. You should consider adding at least 2 other ways to pass through to the other side, like tunnels through the hills, or anything really. Otherwise, you can enjoy an artillery fest every map.
     
  8. flasche

    flasche Member Staff Member Moderator

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    caves > tunnels, but they are a bit of a mess to build ...
     
  9. -Mayama-

    -Mayama- MANLY MAN BITCH

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    because we all know that underground tunnels/caves work very well in empires "cough" -.-
     
  10. flasche

    flasche Member Staff Member Moderator

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    id say it depends on complexity ... a more or less straight tunnel/cave should work out just fine - a complex underground tunnel system probably wont.
     
  11. John Shandy`

    John Shandy` Member

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    For infantry, yea - but for commanders? Not so much, imho.
     
  12. flasche

    flasche Member Staff Member Moderator

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    oh i was only considering infantry passages - maybe should have added that. yes i agree shandy :D
     
  13. Grantrithor

    Grantrithor Member

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    You can ask saunders to play test your map on the 420 server, we've tested some maps on it (harryhoot's and delete's)
     
  14. FN198

    FN198 Member

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    I was trying to emulate something along the lines of this: http://www.springfiles.com/show_file.php?id=593

    Thank you so much flasche for helping me out with that issue also nice delta siege dry, empty.
    I absolutely hate caves and tunnels so I made the hills climbable to infantry but very difficult to climb in a vehicle with a standard engine. My idea going into this was to try and make a map that played like a conquest map but was completely classic in mechanics (emp_valley).
    Is there something special you do to put the map inside a smaller area? or is it just making a clip barrier around the borders

    Thank you so much for the comments everyone
     
  15. Grantrithor

    Grantrithor Member

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    Man you are such a genius why hasn't anyone else recreated rts maps for empires. I should go recreate a map from broodwar.
     
  16. FN198

    FN198 Member

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    Actually, I've been wanting to do that for a while.
     
  17. harryhoot1

    harryhoot1 Member

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    your map needs aircraft.
     
  18. FN198

    FN198 Member

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    my empires needs aircraft
     
  19. Grantrithor

    Grantrithor Member

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    You've got to seriously optimize that map, it kicks too much ass to lag.
     
  20. FN198

    FN198 Member

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    http://img689.imageshack.us/img689/8135/dividealpha.jpg

    I'm getting closer to a beta here. I still need to figure out how to add props like rock formations and random sprites like the grass from tropicvendetta. I have a few props but they don't show up in the compiled map. They're all prop_static entities. I have the current res mults at 4 with the center as 8. I am going to change it to 2, with the center ref having 4. Does that sound better?
     

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