[WIP] emp_divide

Discussion in 'Mapping' started by FN198, Jul 15, 2010.

  1. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    Last edited: Jul 16, 2010
  2. harryhoot1

    harryhoot1 Member

    Messages:
    663
    Likes Received:
    0
    Trophy Points:
    0
    use prop_dynamic instead of prop_static
     
  3. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    In the model viewer you can see which models are useable as physics dynamic and static (in one of the tabs)

    You have to use prop_physics prop_dynamic and prop_static respectively to render them ingame.
     
  4. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    I fixed a mistake with the vmt. Please reinstall the map if you have downloaded it. The minimap should now show up properly.
     
  5. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    You're doing displacements wrong btw.
    You're supposed to make several displacement brushes, open the displacement editor and sew them all together. Then group the displacements and you can modify them all as a group (basically a huge displacement)
     
  6. Killing Machine

    Killing Machine Member

    Messages:
    478
    Likes Received:
    0
    Trophy Points:
    0
    played it and was happy whit the result even tough i lost
     
  7. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    Also, if you're already doing displacements like that, don't be afraid to increase their resolution a bit, it looks pretty bad.
     
  8. Varbles

    Varbles Simply Maptastic. Staff Member

    Messages:
    2,093
    Likes Received:
    26
    Trophy Points:
    0
    post compile log
     
  9. pickled_heretic

    pickled_heretic Member

    Messages:
    1,751
    Likes Received:
    0
    Trophy Points:
    0
    This map exceeded my expectations. The chokepoint is not like a normal chokepoint. It's very wide, with vaguely defined barriers, and the distance between the two open areas is small so it's difficult for either side to establish any sort of defensive perimeter in it. Meanwhile, the open areas for both teams are quite large, so tank run-bys are effective and difficult to deal with. Infantry can walk anywhere above on the "divide," while tanks cannot, which makes taking and holding the high ground important but difficult.

    I look forward to seeing this map evolve as it is polished and work progresses on it.
     
    Last edited: Jul 16, 2010
  10. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    Empty, I'm not sure by what you mean by resolution. Increase the number of triangles? I was not aware of the proper way displacements are used in mapping so I made a single displacement and used hammer's displacement editing tools to polish the geometry for game-play balance and map traits. Currently I'd like to make the wide areas more easily built upon and figure out how to blend textures to make the hills less boring looking and perhaps add patches of dirt or even a road.
    Currently I clipped the disp in 4 quadrants. http://pastebin.com/LBDV1iMy
    Thanks for the comments. I've been wanting to play a smaller skirmish map for empires for a while. One thing I'm considering removing is the incline on the ends of the divides allowing infantry to climb the opposing divide.
     
  11. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    hills need smoothing and from the pics it looks like theirs almost no space to build
     
  12. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    you can build in the center, on the hilltops and almost anywhere on the north or south side.
     
  13. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    Yeah the displacements are awful.
    Use the method I posted earlier, if not for thi smap then your next one.

    http://developer.valvesoftware.com/wiki/Displacement
    There's some pointers.
     
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    you can increase the displacement resolution to batshit insane numbers, it has almost no impact on fps

    First split your big displacement in a way so the corners of the splited displacement touch each other.

    Second increase the resolution on the displacements. You have to split it first because theirs a max displacement resolution and on such a big displacement its way to low.
     
    Last edited: Jul 17, 2010
  15. Omneh

    Omneh Member

    Messages:
    1,726
    Likes Received:
    5
    Trophy Points:
    0
    It also means you can have a lot more texture variety without resorting to more advanced, difficult to get right techniques.
     
  16. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    beta 2 released
    [EDIT]its not properly tested yet, please dont dl
    changelog:
    - increased displacement resolution
    - added more textures
    - increased build space on surface
    - decreased build space on hilltops (only armories with only 1 place on each hill for a rax)
     
    Last edited: Jul 20, 2010
  17. Cookie Monster

    Cookie Monster Member

    Messages:
    47
    Likes Received:
    0
    Trophy Points:
    0
    SEXIEST & BEST MAP EVAZ IN ZA WHOLE WIDEZ WORLDZ

    It 100% beats John Shandy' new map!
     
  18. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    There is nothing better than emp_octagons. Get the fuck out.
     
  19. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    so true that map is great...
     
  20. FN198

    FN198 Member

    Messages:
    2,434
    Likes Received:
    0
    Trophy Points:
    0
    [​IMG]
    THANKS!
     

Share This Page