New 2.24 Tech Tree I have made a new printable Tech Tree for 2.24 (editing the old one was to nutty). If you find an error then send me a message. http://wiki.empiresmod.com/index.php?title=Image:Empires224TechTree.gif Additional to the .gif image I added the original file researchtree224.odg (Open Office). It would be very nice, if someone can copy researchtree224.odg to the empiresmod server. Right now it's on my very tiny webspace. And what's about the other Tech Trees? They are outdated and if nobody want's to update them I would remove them. PS: Nickierv: The icons for the weapons are missing. Can I readd them or is there another reason?
Added researchtree224.pdf and found one error Will fix it this evening and maybe make another version with some pictures so that you can see which weapon is reasearch by certain item.
I just replaced the weapon icons, did some minor formating changes and reordered a few things into a more logical order.
New version of the tech tree with icons: And I'm still searching someone to upload the .odg + .pdf to the empiresmod.com server.
Looks nice, if it's not too much work individual colors for each tech would make it easier to navigate.
You can download researchtree224icon.odg and change it by yourself. Should be done in less than 5 minutes. I haven't added colors because it also should be readable from a black and white printer.
The important values in the infantry weapons list is updated and arranged by team. I need to double check the max ammo values, but that is minor enough to be ignored for now. If anyone knows a good way to derive a number for accuracy. I was going to only use the standing values and the prone value for the HMG.
Aren't several of these defined in the scripts? You may want to develop an equation for "overall" accuracy that takes into account everything. However, for weapons with drastically different accuracies based on if you're standing versus prone, those should be separate.
Is there a reason, why some NF weapons a slightly better than the BE complement. Brenodi Engineer SMG 1 Damage: 17(Minimum 4) Northern Faction SMG 1 Damage: 18(Minimum 4) Brenodi SMG 2 Damage: 22(Minimum 6) Northern Faction SMG 2 Damage: 22(Minimum 8) Brenodi Assault Rifle Damage: 22(Minimum 7) Northern Faction Assault Rifle Damage: 23(Minimum 7) Brenodi Heavy Machine Gun Damage: 22(Minimum 7) Northern Faction Heavy Machine Gun Damage: 23(Minimum 7)
Damage != better. Did you bother to look at the accuracy? You could do 100 damage but if the weapon is inaccurate its shit.
Updated cost for barracks. Updated max weight, base weight and cost for all vehicles. Also added some lines for the MKII.
And while we are at it, maybe the devs could modify the info page on the main page. It's really inaccurate, remove the aircraft info and modify them so they display the possible changes for 3.0 instead. Change the weapon, vehicles and buildings info too. Make a button that takes you to the Empiresmod blog.
I've redone the skills page to be less lovey dovery and more "use this, avoid this, this is ok, this is shit."