not necessarily, because the ad hominem in this case directly disputes the soundness of the evidence that you present. if you don't play grenadier and play rifleman, inductively, you will want the grenadier to be a flushing weapon (so that you can have easier kills)
Thanks Foxy for your valuable, off-topic input. ------------------------------------------------------------ So, the reason the crunch maneuver is still in Empires is because of the slightly-significant nerf it puts on the mortar, and because of the "skill" it takes to use it. Here's the problem with this skill thing: if it took a quick sequence of buttons to fire a pistol, instead of the one-button push we have now, would you feel more "skillfull" because you programed your finger's muscle memory to press those 3-4 buttons it takes to do the same thing as one button? Is it more satisfying knowing that firing that pistol is artificially hard to do? "Why yes indeed, it took me 5+ hours to figure out how to fire an Empire's pistol like a pro! If it was as easy as pressing one button, than the game would be horribly ruined forever and my 'skill' would be destroyed by catering to the noobs!" Crouching does not really make any difference at all. Tons of players know how to use the mortar right. I know what it's like to use it myself. Not everyone is a flying ninja, but the crouching makes barely a difference at all. I still don't see a good reason why this should still be, but I've gotten plenty of reasons why it is. Sorry I couldn't persuade almost anyone, but the fact is that this game mechanic is pathetic and so is your stubbornness regarding it.
The crouch forces me to plan what I do. Its just half a second but im still immobile and easy to kill while crouching. A good rifleman needs nothing more than this short time of immobility to kill a grenadier. As said I like weapons in FPS games that have a high skill ceiling. Theirs not much fun for me to play with a tool that I can manage to master in one week. Its not fact. Its your personal opinion that this game mechanic is pathetic.
also if you have to crouch to fire the mortar you can't do things like fire while jumping, fire over walls, have a slight height advantage, etc.
The mortar would become a 'noobtube' if it didn't require you to crouch because you'd have no reason not to use it in close quarters. Instead of becoming an almost stationary target who has to wait a crucial fraction of a second before killing someone, you can just pop off a mortar in someone's face and keep running. It also means the spastic contortions grenadiers make before firing their weapons (crouching, jumping and then crouching, dodging and jumping and crouching) are no longer needed, giving you less of a cue that they're about to fire and less a moment you can take advantage of to kill them. [I'm not even sure why grens do this. Maybe some instinct rooted in UT/Q3?] The crouch is a substantial nerf. More importantly, the mortar needs this substantial nerf because the alternative is that it would have to either be overpowered in infantry-v-infantry combat or genuinely Nerfed into an ineffective child's toy. That's a comment born from experience, not estimation.
Jump crouch duck hit ground fire is basically the same as jump spinning as heavy in TF2, moments of faster speed before you fire. There's a slight delay between when you slowdown from crouch and when you can fire, the jump crouch fire maneuvre negates it.
Yeah but half of the players are fucking stupid and never lead a target. Also it's easier to hit a slowass gren as he fires than one that's travelling max speed through the air.
the spastic contortions allow you to dodge bullets while leading a target. spastic movement isn't easy to lead all of the time and also allows the player to create reference landmarks to guide the angle of the shot at the enemy upon contact with the ground more accurately and efficiently. ie, you get shot less and you kill more