Empires mortar is nothing like RL mortar at all. You see people running around with it and popping off shells at a very unrealistic rate. A real mortar takes time to set up, has to be anchored against the ground and uses precise measurements to hit it's targets. None of this would help the Empires mortar. Empires mortar is more like a grenade launcher than a mortar. The only thing relating Empires "mortar" to RL mortar is that it looks similar and you have to sit to fire it. Considering that you only have to crouch for a split second to fire, how exactly is gameplay benefited by this at all? If we replaced the "mortar" with a grenade launcher that was exactly the same but without the need to crouch to fire, what would the difference be?
i agree, the crouch is practically pointless, and it's not a limiting factor at all if you get good at timing your crouching (you probably slow down for less than a fifth of a second). we might as well remove the crouching bullshit, because it contributes almost nothing at all to gameplay.
just put on guiding and you get the RPG, pretty cool eh it's like we don't have one of those already.
yea, i actually thought about it for a bit before i realized this: in an open field, it doesn't make much of a difference, but when you're talking about walls, if you fire while standing, you can actually see what you're shooting at, but if you have to crouch fire, you have to make a mental image of the battlefield and shit before you fire.
This would just make it annoying. You'd never kill anyone, but you'd always end up pissing people off by 90% killing them for someone else. So it'd be annoying for both sides of the fight.
only reason behind adding a decrease in damage would to be for making it shoot semi auto and having a clip of mowtar shells.
Cept you could use it as a flushing weapon, rather then a long to short range awp with anti tank abilities.
Here's the real question: Why should the "mortar" work as it does now? The mortar is the Grenadier's anti-infantry, anti-building weapon, yes? Since in Empires gameplay>realism, there's no reason at all why the mortar should resemble it's RL weapon at all, but we have this half-hearted attempt with the requirement to sit on your ass before firing and the useless range-finder thingy. It's always been a fidly, unintuitive weapon that is hard for newbies to figure out how to use. Yet for those who can use it well, rather than being a stationary artillary piece the mortar is a run-and-gun source of havoc. We all know that the way to operate the Empire's mortar has stayed the same since it was first put into Empires, but it doesn't have to always be this way. We could make it into a deployable stationary weapon like the RL weapon, and try and make that fun. We could eliminate the strange "features" that takes away from it's actual in-game use and hinders most from actually learning how to use it. We could do other things possibly too. I honestly think that this weapon just isn't as fun as it could be. Why should it be kept in it's counter-intuitive state of being halfway to fun, halfway to practical, and halfway to useless?
It's a pain in the ass to lob over walls at an 85 degree angle. Let us control the power of mortar ejection.
if you have to deploy the mortar, it loses its fun as you quickly learn that being a stationary target means that you die 50000000% faster than a moving one
to be fair, you're not exactly very good with it either. i think the problem with the mortar is that everyone wants to be like "omg omg omg i'm commie or dubee or bitterjesus level" with the mortar and when they can't be like super awesome rape pro, they q.q about it and try to fuck with it so that everyone can be "super awesome pro" with it. some people, like granithor, are happy simply because they're adequate with it, and they can usually hit targets. he doesn't start crying about it being sucky when he cant shoot targets very well uphill, for example.