Who's putting up a 64 man server?

Discussion in 'General' started by petemyster, May 7, 2009.

  1. Deiform

    Deiform Member

    Messages:
    2,492
    Likes Received:
    10
    Trophy Points:
    0
    I have 20mbps and I can't host more than 10 people, mainly because my isp sucks though.
     
  2. Maxaxle

    Maxaxle Member

    Messages:
    624
    Likes Received:
    0
    Trophy Points:
    0
    64? Wasn't 32 enough? Or are you trying to fry your computer?
     
  3. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
  4. recon

    recon SM Support Dev

    Messages:
    2,348
    Likes Received:
    0
    Trophy Points:
    0
    No. 100mbits is plenty. We need a server with 16 processing cores and 16GB of RAM. Then, we can bug the devs for 128 players. We'd also need map scaling for that many players.
     
  5. Omega_K2

    Omega_K2 Member

    Messages:
    343
    Likes Received:
    0
    Trophy Points:
    0
    We only need multithreaded srcds.
    I think we could get 15 tank limit again if both cores were fully used, maybe even more tanks.
     
  6. TheAmethystDuke

    TheAmethystDuke Member

    Messages:
    375
    Likes Received:
    0
    Trophy Points:
    0
    I could probably host a server...
    But I don't know how :S
     
  7. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    A lot of people sayign "I GOT 10 MBPS INTERNET" but that might well be all fine and good for downloading, but its UPLOAD speed that counts. For example, I have 4mbps internet for download, but for upload, its less than 0.35mbps
     
  8. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    thats insane trickster, how can you be content with that?
     
  9. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Heh.. I got 8down 1up^^.
     
  10. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    That's still better than me Trickster.

    btw with 64 players empires gameplay pretty much feels optimal. Having 2 infantry players for every vehicle is nice, and because of the limit money can get used to actually invest in heavies and arties instead of 20 LT's.

    Don't change this !!
    It's fine as it is!!
     
  11. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    yeah, having only a bunch of people actually using resource and others just wasting tickets because they have no other option is so much for the great gameplay
     
  12. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    Viper is 53 now I think.
     
  13. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    Why someone certainly is cranky that ONE server of all servers is not entirely as he prefers it ^^

    Well if every player would be sitting in a tank all the time, it would be another game entirely ;)
    Something like a race/combat genre.

    Rollcage3: nazi's vs rebels, the build edition
    Now with a research tree and buildable(*) turrets

    (*)Just don't exit your vehicles to build them cause you'll be wasting tickets
     
    Last edited: May 12, 2009
  14. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    While I think this has potential I think it needs these things to be good fun.

    1. Squad based chat with only the commander heard on every channel. Kind of like vent.

    2. Tanks to be distributed by commanders to only higher ranked players.

    3. DON'T LET PEOPLE ABANDON TANKS!

    4. Pick people up! No one wants to walk for 5 mins to get to the front line!

    I haven't even played on the server yet but these are problems I assume would occur.
     
  15. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    Had a 64 player game on g4tc on tropicvendetta just now, it was beautiful seeing all the little red dots on the map.

    No discernable lag for me either. Game ran flawlessly and we had a perfect push, counterattack, then finally repulsed and won on tickets.
     
  16. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    that's not exactly perfect then, sorry
     
  17. recon

    recon SM Support Dev

    Messages:
    2,348
    Likes Received:
    0
    Trophy Points:
    0
    I thought ep2 was multithread (or at least offers some kind of support to run across multiple cores).
     
  18. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    Hmmm, I keep getting megalag issues on the >48 person servers I've been playing on. Anyone else having this problem?
     
  19. McGyver

    McGyver Experimental Pedagogue

    Messages:
    6,533
    Likes Received:
    31
    Trophy Points:
    0
    Try a higher rate setting.
     
  20. Omega_K2

    Omega_K2 Member

    Messages:
    343
    Likes Received:
    0
    Trophy Points:
    0
    thanks to a bug not being fixed, you cant set your rate higher than 30000.
     

Share This Page