Who's putting up a 64 man server?

Discussion in 'General' started by petemyster, May 7, 2009.

  1. petemyster

    petemyster Member

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    Anyone gonna be hosting a 64 man server? Please only do so if you are really sure you can handle it :'(
    I'd love to have a go at 64 man, perhaps get an offical server (meaning we can be sure the server would be ok).
     
  2. blizzerd

    blizzerd Member

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    what about a low resource 10 tanks per team 64 server? would that go at an acceptable rate on the current server hardware used?
     
  3. Lumi

    Lumi Member

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    Try spawning at the start of the match.
     
  4. Mageknight

    Mageknight Member

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    I like the idea of a 10-tank server. The extra infantry combat would certainly make things... Interesting.
     
  5. Brons

    Brons Member

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    32 vs 32 with 10 tanks would be awesome. I love infantry battles.
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

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    Ah.. The love of nuke tanks then.. :D
     
  7. BitterJesus

    BitterJesus Member

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    Yeah, HE and nukes will be a bit too powerful then.
     
  8. Z100000M

    Z100000M Vithered Weteran

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    10 tanks per 32 man team?

    you would get 16 people camping the vf waiting for an opportunity to get a tank instead of "exciting inf combat"
     
  9. ScardyBob

    ScardyBob Member

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    I think the maps would have to be modified to allow for a greater amount of tickets (200 ticket map = depleted after everyone dies about 6.25 times).
     
  10. Brons

    Brons Member

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    Yeah. We just played a map. Urban chaos or something. The tickets went out in a few minutes. Those CTF maps should either be unlimited tickets or a lot when playing on a 64 player server.
     
  11. Metal Smith

    Metal Smith Member

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    apparently you've never had a 5 hour urban chaos match when there were 500 tickets or what not and no bleeder.

    also, solution would be a ticket multiplier similar to the res multiplier I think. That or let servers set the ticket multiplier.

    Just remember that this will likely create 5 hour matches. Fun if you have the time ^_^
     
  12. Coffeeburrito

    Coffeeburrito Coder

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    Try traders with 64 ;D
     
  13. petemyster

    petemyster Member

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    urbanchoas isn't that great a map anyway on high numbers, the sooner its over, the better
     
  14. ScardyBob

    ScardyBob Member

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    Urbanchaos badly needs a redesign. The PUG match on that map was a clusterfuck of walls and lag (48 players + 42 engies = mega wall spam). The most fun I have on that map is when I APC rush the enemy flags and end it within 5 minutes.
     
  15. Demented

    Demented Member

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    I loved clusterfuck matches. They're like World War I without the mud and dysentery.
     
  16. ScardyBob

    ScardyBob Member

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    <fixed>
     
  17. Castrol GTX

    Castrol GTX Member

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    64 players would be epic, even with 10 tanks per team.

    The community has a max of about 80 players ever on, usually around 60. When you have servers of max 35 or 40 you cut the community in a lopsided half; no one wants to play the second server with 25 players in it, so they play other things. I really hate to say it but servers with limits under 40 players really don't help us and aren't worth much.
     
  18. recon

    recon SM Support Dev

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    G4TC's server has 64 slots :)

    I wonder if we can get smooth gameplay with that many slots. Hopefully it won't require two or three quad core processors...
     
  19. Wertbarg

    Wertbarg Member

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    If I remember correctly, 64 slot servers are a goal, lets achieve it now.
     
  20. Silk

    Silk Mapper

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    If we can reach that goal by limiting the amount of vehicles, go for it !
    Trying it out won't hurt anyone.
     

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