Vehicle building based on rank

Discussion in 'Feedback' started by jongscx, Oct 20, 2008.

  1. jongscx

    jongscx Member

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    Ok, so idea on how to police tank-building.

    Why not tie it into the ability point thing. You can't build an APC until you unlocked rank 2, you can't build medium until 3, and heavies at 4...

    Or at least have it as an option. maps like escort and vehicle training, that'd really suck, but conquest maps and the like... might not be too bad.

    [EDIT: srry, I dont' know what it's called, but it's the padlock thing when you're in character creation]
     
  2. Metalhead

    Metalhead Member

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    emp_recruit thinks: "Hmm these big tanks seam to be bugged, I can't build them... lets make a jeep!!"
    emp_recruit builds a jeep
    (1)emp_recruit builds a jeep
    (2)emp_recruit builds a jeep

    Later:
    (3)emp_recruit has played 20 minutes as scout and killed 4 people. He wants to build tanks but... the big ones don't work. He spams crapy AVFs that all get destroyed quickly. He, emp_recruit, (1)emp_recruit, (2)emp_recruit and (4)emp_recruit build so many of those crapy AFVs that the team runs out of rescoures without having one useful tank. Brenodi Empire looses.

    :p
     
  3. LordDz

    LordDz Capitan Rainbow Flowers

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    Like it wasn't a pain to get your troops to get inside heavy tanks.. Now I'm gonna force them to revive each other until they got 40 points, so they can get a bloody tank out? :p

    Seriously...

    NO
     
  4. Emp_Recruit

    Emp_Recruit Member

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    Also you could have awesome players join a team at the end and not be able to build shit. People who crash ext. Its also not unheard of to have both teams at heavies with a lot of the team under 40 points. Do you want one team to win just because they can field more heavy tanks because they had more people building walls or something.

    Yeah, fail.
     
  5. ScardyBob

    ScardyBob Member

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    Make it a yes/no commander-enabled option, like restricting vehicle creation. For example, the commander can restrict vehicle creation for players with under 20 points. It would definitely be less constricting than the current option.
     
  6. jongscx

    jongscx Member

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    I was just throwing it out there, as an alternative to the all-or-nothing we have now...
     
  7. Empty

    Empty Member

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    Bad idea.

    Very very very bad.
     
  8. Aquillion

    Aquillion Member

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    What a terrible idea. Can you imagine? Whichever player pointwhores up to 40 points first would immediately slaughter everyone else with his heavy, which would be the only one on the field.

    I can't even begin to describe all the ways this is bad. Empires is supposed to be a team game. I already think that the impact of points (while it's good that it encourages people to do helpful things for their team) is too much. But the really major increases in power -- getting new tanks, say -- are at least dependent on the team. If you made it dependent on personal points, then everyone would just focus on their own score.

    And... I mean, honestly. My team is winning, using a carefully-planned pincer strategy to take most of the res nodes, and then suddenly we get slaughtered because an enemy helped build a bunch of useless walls and reached level 4 before we did? Weak.
     
  9. LordDz

    LordDz Capitan Rainbow Flowers

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    Ye, and would be a pain in the ass for all who gets disconnected ;) .
     
  10. ScardyBob

    ScardyBob Member

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    Yes.....but the current system severely restricts the commanders strategies. I rarely go for comp/gas turbine or reactive/3phase anymore because all it takes is 1-2 noobs to waste all of your res. If their was some system (maybe not what the OP's suggests) where the commander could selectively restrict vehicle creation based on rank, then commanders could build more effective strategies that use more of the research tree.
     
  11. jongscx

    jongscx Member

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    yeah, disconning and losing points is a pain >.<

    Yeah, again, just threw it out there. Glad for all the input. But, aside from the comm having a check-list of who can and can't build what, what other way can we keep armorless-advance coolant-LT/AFV spam from going on?
     

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