Turrets...

Discussion in 'General' started by Lock N' Load, May 19, 2006.

  1. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    Ok, turrets, engie placed, Commander Dropped, level 1 through 3, missle spitting, bullet hoseing, sentries.
    We put them out in the open so no one can senak up on them, we put then in tight places so Gren's can't smack them with a rocket, we put them up high so they can tear apart a rushing team, we drop them to make a stool so we can exploit to get higher up in the map, we put them where we hope they will do good, we scream at people who spell them Turrents!
    Turrets.

    This isn't only the rambeling of someone that had way too much time to think of all that, it's a question:

    Where Turrets ment to have a Blind spot right next to them?

    Was it supposed to be a save haven for Engies who get close enough to kill this automated weapon with a calculator?

    Were they supposed to allow Scouts to get up next to them, jump ontop of them, and stand on them while they spin around trying to hit them to allow some team mates to clear it?

    I think it is there for a reason.

    I started this thread to resolve this because I just won a small game of Escort because I capped the flag with a turret barrel through my head and someone started yelling, "TURRET EXPLOITER!" and that, but seriously, if you hear the turret firing full auto(It has it's own sound, so don't even freaking say you'd mix it up with an HMG or something.) GO CHECK IT OUT! BE SMART!!!
     
    Last edited: May 19, 2006
  2. Stu

    Stu BehälterGott

    Messages:
    799
    Likes Received:
    0
    Trophy Points:
    0
    This is more of a bug, but I have done it before.
     
  3. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    I don't believe it's either. More like an oversight.

    If I'm right, the point where the bullets come from onthe turret is at the end of the barrel so when you get close enough, the "bullets" are coming out from behind the player.

    Same problem MoHAA had with bullets coming out of the end of the gun. Made sense in theory but when you got in close, you'd be firing behind the target. I think it should be easy to fix by just moving the bullet origin thingy to the centre of the turret.

    ---

    The thing with players sitting on top of turrets shouldn't happen though. They shouldn't try to track something they can't hit =o
     
  4. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    I'm looking for a more definitive answer.
    Did Krenzo code it to have a blind spot, did Don model it to have the bullets spray from there, did they make it intentionally or just have it in there and haven't got to fixing it?

    Personally, I think it should be a feature. Turrets need weekness, and if out of range isn't an option, then right next to it should be. Turrets aren't supposed to be impregnable, they NEED a weakness other than immoblity.

    Keep your friends close, but your enemys closer.
     
  5. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    Not too bothered about the blind spot myself. I just don't think it should try to shoot targets it can't hit.
     
  6. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    On top, I'm for it.
    But next to, keep them firing. I hear a turret firing, I go and check it out.
     
  7. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    I disagree.
     
  8. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    So, you are for the Blind spot but aginst them being distracted by a person in the blind spot?
     
  9. ^Dee^

    ^Dee^ Former Super Moderator

    Messages:
    4,385
    Likes Received:
    6
    Trophy Points:
    0
    yes. After all, how can something be distracted by something in it's blind spot?
     
  10. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    Makes sense...
    But then people who are agianst the blind spot are getting double screwed because not only is the blind spot real, but they don't hear the shooting.
    I guess an alarm where the turret cries for help would be good, but I personally prefer the firing at an immposible to hit target because then getting shot will push you into it's firing angle the moment you enter it, and also, people have to more actively responseive to turret fire than only doing it when they hear the alarm. It also inspires team work, needing two people to easily take down a turret.

    Two conflicting views, lets wait for someone else to say something :D
     
  11. Mydarbin

    Mydarbin Member

    Messages:
    55
    Likes Received:
    0
    Trophy Points:
    0
    What would happen to the turrent if a blimp flies directly over it?
     
  12. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    MGs are AP not AA
     
  13. Headshotmaster

    Headshotmaster Member

    Messages:
    1,509
    Likes Received:
    0
    Trophy Points:
    0
    I think this could be solved with some kind of tazer like response, where an enemy will be joted with electricy and the current sends them flying back into the killzone.

    Problem solved.
     
  14. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    I'm not looking for a suggestion to fix it or not, I'm looking for an answer of weither or not it is supposed to be like that or not.

    But yeah, I remember an OLD post from the first forums that suggested the turret spin like mad and slap the player away from it.
    I didn't like it, I like the turrets the way they are. They can fortify a postion, but they can't hold it alone.
     
  15. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    Being too close for it to fire is not intended so it's a bug.
     
  16. TheGreatHegemon

    TheGreatHegemon Member

    Messages:
    51
    Likes Received:
    0
    Trophy Points:
    0
    I must say the jolt idea seems like an elegent and realistic enough fix.
     
  17. Jimather

    Jimather Member

    Messages:
    495
    Likes Received:
    0
    Trophy Points:
    0
    im no coder but maybe a team specific trigger hurt around the turret would do the trick. it doesnt need to jolt, that would look less realistic and im guessing wouild be harder to code and render bug free in all situations.
     
  18. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    So getting right up next to it so it can't hit you is a bug and useing that is an exploit?

    I just want to have a perfect, fully exaclty, correct answer.
    [/nitpick]
     
  19. Krenzo

    Krenzo Administrator

    Messages:
    3,771
    Likes Received:
    0
    Trophy Points:
    0
    I wouldn't call it an exploit. It's just a bug.
     
  20. Lock N' Load

    Lock N' Load Member

    Messages:
    240
    Likes Received:
    0
    Trophy Points:
    0
    But when you use it to progress the map for your team, then it is exploiting[/]i, correct?
     

Share This Page