Trickster's massive thread of "fixes" needed for empires (Bugs, models and Gameplay)

Discussion in 'Feedback' started by Trickster, Mar 28, 2010.

  1. flasche

    flasche Member Staff Member Moderator

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    i agree with mayama - the only class that isnt so good with killing turrets are roflelols, but well, somethings gotta stop them ;)
     
  2. OuNin

    OuNin Member

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    drop scout sabotage damage over time and make turrets to vulnerable to melee while concussioned/sabotaged
     
  3. Neoony

    Neoony Member

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    i dislike that
    why would turret be vulnerable after flashed?
     
  4. Trickster

    Trickster Retired Developer

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    It already is Neoony.

    Also, why should a grenadier have to waste 3 rockets/mortars on a turret? And why should an engineer have to drop an ammobox, meaning that for the next 2 minutes he's only able to take out turrets effectively in that location.
     
  5. blizzerd

    blizzerd Member

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    1 well placed rocket or mortar should take out a turret, no matter the level

    i agree with not making both of them work, but one of the 2 should be able to do it
     
  6. Dubee

    Dubee Grapehead

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    :eek: Really?! 1 shot to kill any turret?! Say good bye to turrets.. I really don't understand how you could think that is a good idea in anyway. And your the fucking scripter now!! ugh... were doomed!
     
  7. blizzerd

    blizzerd Member

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    turrets are a tool, you are supposed to protect it as engineer, and halfway trough the game you should have 2 turrets anyway

    maybe i overreacted with saying 1 rocket because then an engineer cant spamrepair it to keep it up :rolleyes: , but 2 hits should most definitely take it down imo

    also i am not "the" scripter

    i wish i was, but i have to share that place with at least 2 other people
     
  8. Dubee

    Dubee Grapehead

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    You have to keep a turret in the open for it to shoot things. That would mean RPG's can easily be shot at it no prob. Even with the mowtar it's not hard to shoot a turret with. The fun/skill comes in play when you need to shoot a little to the side and behind the turret to keep them from repairing it.

    If you get rid of that it will make it less fun to gren.
     
  9. blizzerd

    blizzerd Member

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    hmm, although i agree i do want to make the grenadier more efficient at countering turrets
     
  10. Zealoth

    Zealoth Member

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    Now you need 3 rpg hits on turret, thats perfectly fine. Single engie just cant keep it up.=
     
    Last edited: Mar 29, 2010
  11. communism

    communism poof

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    4 rpgs to kill a turret nowadays iirc
     
  12. flasche

    flasche Member Staff Member Moderator

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    please keep 3 rpgs/mortars for turrets

    as much as i like to see the gren buffed, this isnt the right way
     
  13. ScardyBob

    ScardyBob Member

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    That 3 rpgs/mortar rule is only good if there is no engy repairing the turret. That is not the case on several maps (I'm thinking of the towers in crossroads in particular) where turrets can effectively take many shots before dying.

    Frankly, I think dps vs repairs per sec is a better measure for the turrets than straight-up damage.
     
  14. flasche

    flasche Member Staff Member Moderator

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    so just because of crossroads that easily could be fixed with nobuild brushes on the borders of that towers. alternatively you could restrict turrets to lvl2.

    srsly? because atm crossroads is the only map i can see it to be an issue ...
     
  15. ScardyBob

    ScardyBob Member

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    escort, district, urbanchaos are also ones where this is a problem. You can have this problem in pretty much any tight, chokepoint area (think canyon, money, slaughtered, and coast chokepoints).

    Then again, crossroads is the most egregious and would be solved by extending the nobuilds on the towers.
     
  16. flasche

    flasche Member Staff Member Moderator

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    for non-classic maps it should probably be restricted to 2 anyway.
    but it dont see lvl3s to be much of a problem with canyon, money, slaughtered and coast.
    if it really is such a huge issue on so many maps, why dont you just nerf the turrets a bit? (in terms of damage dealt)

    i mean it would be at hand?
     
  17. -Mayama-

    -Mayama- MANLY MAN BITCH

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    4 rpgs it is

    turrets are an issue cause people dont want to change
    class or are to lazy to place a wall and a ammo box -.-
    Making turrets weaker would make it almost useless.
     
  18. Neoony

    Neoony Member

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    damn, why you ppl wanna always just change things?
    i think its perfect as how it is now (2.24) i dont see any reason changing gren
    vs turret
    You can take it on 3 shots (!!!) and when somebody is repairing it you just have to keep shooting on it or aim little higher with mortar ^^

    and also gren is good vs infantry, you just have to know how to aim with mortar
    and also gren is good vs tanks, of course not vs heavys, but thats why its called heavys...get a research or place mines (maybe just that research should be placed somewhere else)
     
    Last edited: Mar 30, 2010
  19. flasche

    flasche Member Staff Member Moderator

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    gren is good vs tanks? thats why you need 3 rpgs (2 to get rid of the armor) to kill a plain armor APCs ... right :D
     
  20. Neoony

    Neoony Member

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    is that hard for you?
    use mines and combine rpg with mortar
    i have no problems destroying any light tank with any armor or apc with any armor
    apc is even easyer when you dodge his bullets ^^
     

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