Trickster's massive thread of "fixes" needed for empires (Bugs, models and Gameplay)

Discussion in 'Feedback' started by Trickster, Mar 28, 2010.

  1. OuNin

    OuNin Member

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    Glow is dumb. Bullets bouncing off is awesome as hell.
     
  2. Empty

    Empty Member

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    But it doesn't fit the style, that's going into borderline cartoony, and the game isn't quite cartoony yet.
     
  3. OuNin

    OuNin Member

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    what are you talking about

    space nazis vs guerrillas

    monster trucks

    wwi soviet tanks vs modern western tanks

    compare the dod:s reskins with the default models

    empires is cartoony
     
  4. OuNin

    OuNin Member

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    sparks, u c
     
  5. Empty

    Empty Member

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    It's still got a gritty atmosphere.

    It's more like a steampunk type thing, (not actually steampunk though)
    It's got cartoony concepts, but it's nto gone into the realm of completely fucking unrealistic yet.
     
  6. OuNin

    OuNin Member

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    sparks are reasonable
     
  7. Empty

    Empty Member

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    Sparks when?
    When they get shot?
    While they're moving?
    What?
     
  8. Sprayer2708

    Sprayer2708 Member

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    I agree with all of Tricksters suggested features but the killing turrets in melee. Grens can perfectly kill turrets from far, engees have their calculator and scouts can sab. i think if there is a change needed, then riflemen should get an additional option to kill turrets, since their grenades are a pain in the ass to use against turrets.
     
  9. OuNin

    OuNin Member

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    when they get shot!
     
  10. recon

    recon SM Support Dev

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    4. Your suggestion for damage, not what's in 2.24.

    9. Meh. I suppose.
     
  11. Trickster

    Trickster Retired Developer

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    4. Oh, ok. If the godrush is useless and the faster reload time overpowered, in which ways?
     
  12. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    1) Scout rifle. Just sort it out. Either decide on making it useful, making it have a purpose, or remove it. It's currently a giant newbie trap.
    I have to agree, just buff it to 2.12

    Also, I think for flags, there should be no multipliers
     
  13. OuNin

    OuNin Member

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    buff it to 2.12, nerf it with skill slot prereq
     
  14. Trickster

    Trickster Retired Developer

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    Why should there be no multipliers for flags? It means on maps such as coast that with less than say 24 players, the flag is critical, and with more than 48, it's barely that important.
     
  15. recon

    recon SM Support Dev

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    Ticket or resource? Removing either screws up map balance, and will make games last 10 times longer.
     
  16. Empty

    Empty Member

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    Mapper controlled imo.
     
  17. Neoony

    Neoony Member

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    I think all that sniper rifle needs is more zoom. (maybe current zoom and with another right click more zoom)

    And maybe give better damage and balance that with gravity so it wont be easy to hit. Iam sure it can be done, just look at the mortar. Why not make the sniper rifle have gravity? And also not instant hit (it will hit little later after you shoot)

    Just like sniper in bf2, you give headshot? Enemy down. You dont hit head? Then shoot again to finish him. And that will balance with the gravity so it wont be too easy.

    I see no reason why not make this.

    Edit: and i see there is no suggestion like this, i will maybe post it later to suggestions
     
    Last edited: Mar 29, 2010
  18. flasche

    flasche Member Staff Member Moderator

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    sigh now everyone will try to compair empires to bc2 - you every noticed how dense teh maps are compaired to empires? like all that forrest or small stuff thats standing around? will prolly never happen in empires. and hitting with it in bc2 isnt hard at all, its actually piss easy even for larger distances, it just needs a few games to adapt to it ...
    also, in bc2 you dont have to stand around and build up stuff - unless you are one of those pussy snipers that like to give me dogtags and add to my goldstars with the knife, you are constantly on the move ...

    but i agree, realistic bullet physics would be awesome (you noticed that its not only for snipers in bc2?)
     
    Last edited: Mar 29, 2010
  19. Qwert

    Qwert Member

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    I say just rip the scope off the sniper rifle models and call them shotguns, they look OK, and solves the sniper problem quickly. (I am assuming removing the scope would be easy based off Trickster claiming removing the rpg shield was).
     
  20. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Gren isnt the only class that can kill turrets.
    The problem is not that its to hard to kill turrets,
    its because most people dont want to do it or
    are to stupid. You place a wall, a ammo crate and nade it
    as engi. Everytime I see a turret, especially level 3, I see
    like 4 people camping around the corner doing nothing
    because they are to stupid to figure out how to actually
    kill it, yes grenadiers too.

    Dont encourage stupidity by making it easy to kill the
    turret with bullets. Their are enough ways to kill turrets in
    the game but people seem not able to actually use it.
    So the problem is that people dont know how to handle
    turrets. Fix that dont make it piss easy to kill it.

    Btw. make it that 3 rockets are enough again to kill a turret,
    so a gren with standart ammo can handle one.
     

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