The godsend known as 2.23

Discussion in 'General' started by Fricken Hamster, Mar 14, 2009.

  1. Kolaris

    Kolaris Member

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    Just chiming in here to say that developers continue to add cool new features and utterly bastardize the balance that was already in the game.

    Seriously? Infantry are worthless, absolute garbage now. They don't have forward raxes, and it would take a squad full of grenadiers to kill a lone light tank.

    Please, just delete the Physics branch. It received no much needed buffs, and with improvements to standard engines/armor, it ends up even more worthless than before.

    NF is even more set than before in Electrical Engineering. BE needs to dip into at least 3 branches to stand a chance.

    The clamor for a 2-slot cannon for the BE AFV got some attention. Good. NO ONE in their right mind had ever suggested giving Light Tanks 2-slot ML's. What. The. Hell.

    So, to sum up:

    1)Some cool new features/miscellaneous changes
    2)Ruin Infantry Gameplay
    3)Further narrowed the variation in Research
    4)Got rid of those pesky Medium/Heavy/Artillery tanks. Not like anyone enjoyed them.
    5)Further skewed balance in NFs favor
     
  2. pickled_heretic

    pickled_heretic Member

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    speaking for myself, the biggest problem with 2.22 was how hard light tanks rape BE in the early game.

    this new patch just extends the amount of time superlights rape BE. No longer can BE get fast regen/bio and try to get mediums or HEMG for apcs (apcs were nerfed anyway)... there IS no fast armor and engine (I think the fastest now is 3phase/reactive... lol) Let's add the mark 2 LT. HOLY SHIT. What the fuck are they thinking? Now NF lights have enough firepower to kill heavies!

    NF was already winning 70% of the games back in 2.22 (there are server statistics to support an imbalance) and now it's probably going to be 80-90%.

    Oh and the barracks being upped to 400. I'm not a huge fan of it. I don't think a lot of maps accomodate this either, since a lot of time critical areas don't have enough room to build a barracks long before there will be any conflict. losing 400 resources right off the bat is almost as bad as losing the whole map because you're too scared to drop any rax.

    TLDR: cannons suck. missiles rule. NF is too powerful (even moreso now than before). the rax change sucks.
     
  3. Dubee

    Dubee Grapehead

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    I heard the empires devs created aids
     
  4. Aeoneth

    Aeoneth Member

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    just my thought but y not make raxes 300 res.
    I mean its still expensive but not cripplingly so

    and yeah i started playing 2.23 right after i downloaded it and now BE doesnt stand a chance. NF raped the BE team every map. Even when BE had 3/4 map control and 2x tickets.

    ...

    Then came the light tank/ light tank Mk2 spam

    On a side note though, i dont really see an increase in difficulty for grens killing LTs. Havent seen heavies come out yet though so im not making any definiive judgements
     
  5. Iselore

    Iselore Member

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    Was on BE team, we had 3/4 map control and we won pretty easily.
     
  6. Dubee

    Dubee Grapehead

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    The 400 res barracks change is good. People spam them all over and engineers can build and repair them like its nothing. Good change.

    Just remember this is a beta.
     
  7. pickled_heretic

    pickled_heretic Member

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    think of a map like blah... it already takes forever to get a rax on both sides, now it's going to take forever x 2.

    No. I'm not a fan of this. I think it changes the way a lot of maps play, and not in a good or fun way.
     
  8. CobaltBlue

    CobaltBlue Member

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    These are lessons you can take home.

    P.S. People are complaining on the forum for the game, because they care about the game. They don't want to see the game ruined. Someone said that this game is 'thier' game, referring to the devs. Others would claim it's Krenzo's. No matter who you think "owns" the mod, the mod is nothing without people to play it. Especially since it is a full multiplayer mod. People have legitamate conserns and I've seen people leave this mod in the past over legitamate concerns. Everything else aside, I think the tone needs to change for the sake of the mod.
     
    Last edited: Mar 15, 2009
  9. Dubee

    Dubee Grapehead

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    Barracks are EXTREMELY important in empires and way too cheap for all they can do. Tanks and grens have trouble taking them down when you have one engineer in there with repair upgrade. Rushing forward barracks decides games way too fast.

    It's either make it harder to repair buildings or make them cost more. Cause I've seen way too many games decided in the first minute of the game because of how fast a forward barracks can go up.

    Plus emp_blah is a shit map anyways. Maybe if it had a purple tint instead of orange it would be better.
     
  10. McGyver

    McGyver Experimental Pedagogue

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  11. Kolaris

    Kolaris Member

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    Harhar, all too unfortunately I have played it.

    Thankfully people seem to understand the problems, because most games (after the initial few we did try out on Dustorm/Canyon and the like) get rtv'd to Escort or District, which now are laughably awesome in comparison to Classic maps.

    I'm all too happy to compliment the Devs on things they actually developed, making miscellaneous changes and the like. But unfortunately, Devs rarely have time to play the game they're working on, and gameplay tweaks/balance changes come off as wildly unfounded.
     
  12. nebajoth

    nebajoth Member

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    QFT. I think barrackses should 500-600res, personally.

    I'd like to see grens have a bigger impact on tanks, and the NF LT nerfed somewhat... but I'm thinking its pointless to argue about much of this until after 2.24 drops.
     
  13. Chris0132'

    Chris0132' Developer

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    It's entirely possible they're still playing like they used to.

    In 2.22 the way to beat LTs was either HE APCs or to just rush meds or something, mostly luck.

    However dizzy said to try new things, so I'm assuming he expects there to be some sort of balanced strategy for BE.

    At the moment superlights are still a valid strategy for NF, BE needs to look for an equivalent one, NF strategy hasn't changed, but BE strategy still needs to be found (because the old partially effective strategies no longer work, but new ones may exist) so until it has been, NF will have the advantage, only further testing will determine if this is a balance issue.
     
    Last edited: Mar 15, 2009
  14. Metal Smith

    Metal Smith Member

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    mark II afv's ahve 30 less weight and 50 less hull HP for some odd reason.

    possibly a mistke, but that would make huge difference int he gameplay ifthey are effectively missing 150-200 damage worth of armor and hull health.

    *edit* found somewhere else that it wasn't a mistake.

    well, it was meant to be as it is. I still think it's a mistake.
     
    Last edited: Mar 15, 2009
  15. Straevaras

    Straevaras Member

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    There are a lot of changes in this patch I do agree with. Particularly with the Rax cost going up to 400 and CV armor and hull being increased (stifles ninjas by a landslide).

    I would like to shout out to everyone who is complaining about unbalance with NF.

    If NF is so superior then why don't you try to challenge yourself a little more and try to win as BE?

    I've always been tired of players skill stacking games just so they can roll on through and win the game and be so leet and all that jazz. No, seriously, all this does is makes it boring easy for the stacked team and nothing but frustration for the unstacked team.

    Also, server option to disable spectate: very nice.
     
  16. Chris0132'

    Chris0132' Developer

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    Because it's not only challenging, it's also not very much fun, or at least it wasn't, the NFHR was more fun than the carbine, the light more fun than the afv, the RPG less annoying etc.

    The only real saviour for BE is their medium, which I really like. Perhaps 2.23 will add more things.
     
  17. Straevaras

    Straevaras Member

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    That sir, is only your opinion. Both sides can be as equally as fun, it's just what you want to make of it.

    Besides, I enjoy the Carbine far more than the NFHR.
     
  18. recon

    recon SM Support Dev

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    Trickster, when was the last time you drove an AFV and had an LT attacking you? It's not exactly possible to "keep your distance".

    I agree.
     
  19. Emp_Recruit

    Emp_Recruit Member

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    lol you mean how JPL had North and SW and had dam as well earlier on in the game as well when it crashed you were "winning"? mmkayyy
     
  20. -Mayama-

    -Mayama- MANLY MAN BITCH

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    OK thats it no chance for a special purple edition stinky boy
     

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