Test #27 - Playtest PUG

Discussion in 'Archive' started by Trickster, Aug 17, 2012.

  1. Trickster

    Trickster Retired Developer

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  2. SwiftPoo

    SwiftPoo Member

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    I noticed some weirdness with the assists.

    Earned 1 rank point for 3 kill assists. (Killed: =[BSID]= 2LT Sgt.Security)
    =[BSID]= 2LT Sgt.Security suicided.

    Sgt Securit was on my team and I got an assist when he died.

    Earned 1 rank point for 2 critical kill assists. (Killed: SwiftPoo)

    I got an assist when I died. I did not kill myself but I may of damaged myself with a mortar.

    Also I really like transparency menus but for vehicles it probably is really hard for new people to tell where to drag weapons/armor/engine. The box needs to be bolder.
     
  3. complete_

    complete_ lamer

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    same as swiftpoo
     
  4. Z100000M

    Z100000M Vithered Weteran

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    Pistols seem to have insane accuracy drops when on the move. Sort of breaks gren duels where shitty shotty is king because it always hits the centre.
    Crouch aim is slower than moving prone.
     
  5. Sgt.Security

    Sgt.Security Member

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    So far I've got all the combinations.
    Assisted in killing myself.
    Assisted in killing my own vehicle.
    Assisted in killing my teammate.
    I think something is fucked up really hard.

    btw, does the "assist" disappear when the thing you damaged is patched up?
     
    Last edited: Aug 18, 2012
  6. Quetzalcoatl

    Quetzalcoatl Member

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    Typical Commander-wants-to-build crash after official pug-time on xroads at a half done radar (while speaking through mic, if that bears any importance).

    Also the tracers imho get really confusing on infantry maps with higher numbers, like we had today. Not the "Oh this is a battlefield" kind of confusing which could be considered as an improvement. More of a headaching kind or even "Simpsons in Japan" style.
     

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    Last edited: Aug 18, 2012
  7. Quetzalcoatl

    Quetzalcoatl Member

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    Also I wanted to share this collision-moment with you:

    [​IMG]
     
  8. moonchild

    moonchild Member

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    I really think the gui needs some improvement for the sake of contrast. the blue tickets like seen in the screenie above are really hard to read.
     
  9. Trickster

    Trickster Retired Developer

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    Assists are going to get looked into I think. I increased the cost for all vehicles but resources are still messed up.

    Recycling carcasses will probably get reduced to 25% of the vehicle value.

    I'd also like to rework the autosquad join system a little. It would be better if it just prompted you to join a squad.
     
  10. SwiftPoo

    SwiftPoo Member

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    Oh yah I got some weird stuff with the collisions. Got stuck in someone as well.

    Also I think the tracers need to be toned down a little too. Somewhere in the middle of the current version and the test version.

    Why did you need to increase cost of vehicles? Instead of fixing res gain? I guess it is harder to fix res rate?
     
  11. Empty

    Empty Member

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    I don't think the GUI should be released until all the bugs with it are ironed out.

    Such as: shitloads of bullets in the ammo hud, blurry/misaligned text and buttons and other ugly crap.

    I like the style a lot but we can't push something this unpolished to steam.
    Didn't see any gamebreaking bugs while I played, horribly laggy for me though, it was barely playable.
     
  12. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    When a revive engineer on NF, names of dead people change color from red to blue and vice versa sometimes. No clue why, but on BE they are consistently red.

    And they block visibility.


    See, actual input instead of trolling. Deal with it.

    EDIT: Yeah the GUI may be nice for some (dislike the transparency much much) but it needs tweaking.
     
    Last edited: Aug 19, 2012
  13. Trickster

    Trickster Retired Developer

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    Vehicle cost was to counteract carcass recycling. Res rate is a different problem entirely.
     
  14. complete_

    complete_ lamer

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    i think fully built be walls are smaller than nf walls. can't really do a real test without somebody else but i have it on good suspicion
     
  15. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

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    Go to money -> drop commander wall as NF -> drop commander wall as BE -> compare?
     
  16. Trickster

    Trickster Retired Developer

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    That should have been fixed a few months ago.
     
  17. complete_

    complete_ lamer

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    maybe for unbuilt walls but not fully built ones
     
  18. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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    Content server has been updated with the following changes:

    • Fix: Getting assists for friendly fire
    • Fix: Drag-targets not working
    • Set default carcass recycling percentage to 25%
    • Auto-join squads now starts from Juliet squad and fills toward Alpha
    • Auto-join will only place up to 4 players in a squad
    • Possible fix for corpses falling through the ground as a commander
    • Possible fix for client crashes related to commander collisions
    • Fade out names of dead players using distance
     
  19. Sgt.Security

    Sgt.Security Member

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    More tests, you mean?
     
  20. Z100000M

    Z100000M Vithered Weteran

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    Is there a test tonight?
     

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