Tazers!

Discussion in 'Feedback' started by Zombified, Jan 21, 2008.

  1. Zombified

    Zombified Member

    Messages:
    115
    Likes Received:
    0
    Trophy Points:
    0
    This is completely random, but how about a tazer as a type of pistol. It wouldn't do a lot of damage but it would disable the character shot with it for a reasonable length of time.

    Cons would be a short range and an long reload time with only 2 or 3 shot.
    Maybe you could make it also scramble vehicle controls for a short time

    the advantage of this id you could be stealthier when ninja-ing because you could lay some one out without the death symbols and them raising the alarm.
     
  2. grayclay88

    grayclay88 Banned

    Messages:
    1,580
    Likes Received:
    0
    Trophy Points:
    0
    They can still type/voice chat/steamfriends/xfire.
     
  3. Vader6

    Vader6 Member

    Messages:
    68
    Likes Received:
    0
    Trophy Points:
    0
    if this is ingame, THEN they have to add the voice command for the victim.
    I remind you all of the image of an NF soldier shouting: "DANT TAEZ ME, BRO!"
     
  4. Cokemonkey11

    Cokemonkey11 Member

    Messages:
    370
    Likes Received:
    0
    Trophy Points:
    0
    I think it's kind of a good idea, but It doesn't really fit..

    Maybe researchable as an optional pistol replacement for scouts(?)
     
  5. Androc

    Androc Member

    Messages:
    188
    Likes Received:
    0
    Trophy Points:
    0
    That's something I can get behind. Right now, sniper scouts are dead in the water when it comes to CQC.
     
  6. Zombified

    Zombified Member

    Messages:
    115
    Likes Received:
    0
    Trophy Points:
    0
    That sounds good, I was really just thinking of the lulz factor with a player model twitching all over the place.
     
  7. Sumer

    Sumer Member

    Messages:
    7
    Likes Received:
    0
    Trophy Points:
    0
    For scouts, you can already kill someone with less sounds and no sign saying <> killed <>, if you have hide. Right?
     
  8. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    it's a war, why on earth would you tazer someone?

    shoot them with a silenced weapon, sure. but tazer them? lol
     
  9. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    Tazing someone is already slightly dangerous. If you were to bump the output a bit you would get less "shots" but, you could certainly kill someone. Except maby a rifleman.(that extra armor helps protect)

    As a balance... it should only have one round and take 2 seconds to reset for the next shot. It should also make a zapping sound even if it misses. So If you miss, your cover is blown. I hate the idea of someone typing when they die do to tazering tho. I recommend that if you get a successful zap, your enemy can't type for 5-8 seconds, thus allowing the scout to make a slight getaway.
     
  10. Aquillion

    Aquillion Member

    Messages:
    1,807
    Likes Received:
    0
    Trophy Points:
    0
    But, really, who would research that?

    "Oh, gee, thanks comm, I sure am glad you researched improved nonlethal scout pistols. That sure is a help to us now that the enemy is steamrolling all over us with their superior heavy nuke tanks."
     
  11. knighttemplar

    knighttemplar Member

    Messages:
    2,786
    Likes Received:
    0
    Trophy Points:
    0
    Nope, you need the silencer skill to do this.
     
  12. Vaun

    Vaun Member

    Messages:
    342
    Likes Received:
    0
    Trophy Points:
    0
    It would be cool for an engi, taze a tank, decon it a bit. but then the cv would be scrambled, every1 would yell at the comm whose trying to explain hes been tazed while every1 screams that hes not doing anything.
     
  13. Zombified

    Zombified Member

    Messages:
    115
    Likes Received:
    0
    Trophy Points:
    0
    the idea is that tazing someone would put them out of commision longer than being killed.
    How about making it able to disable turrets for a short time and scramble vehicle controls.
     
  14. Cokemonkey11

    Cokemonkey11 Member

    Messages:
    370
    Likes Received:
    0
    Trophy Points:
    0
    there are other threads with suggestions that say unit based and weapons/tanks (current) based upgrades be seperate.. so that comm can upgrade heavy tanks as well as tazers for example.
     

Share This Page