Is it time we got rid of comm giving out free wall hax for all infantry? No rest for the sneaky ninjas who are constantly are being followed and cannot hide or outmanuver enemies due to the giant diamond on their head. Knowing exactly where to fire a mortar directly at a clump of infantyr hiding behind a wall is not skill, it's quite lame. Change targets to buildings only? Or perhaps a comm built camera instead? EDIT: People who have voted yes can they please give reason. No-one has posted a counterargument yet...
Commander targeting should be just that. Targeting. Telling people what they should focus on shooting at. In the general sense, I like the idea of placing mini-radar towers at every forward base so I don't have people screaming for comm targets. Let them choose their own. But I think, that the whole idea of being able to see the orange diamonds should be the complete and whole province of the Scout. I mean that's what it is isn't it? A scout?
I should be a scout skill I reckon. If a scout acted like a walking camera it would be nice to have one in your squad.
This is also an RTS. A commander needs to be able to tell his men where and what to shoot. You CAN ambush, but you need to be faster than the enemy commander. Some people forget alot of features that slightly annoy infantry are to keep commanders from become extremely frustrated and quit altogether. Granted I think the targetting system can be changed and improved upon, such as using listening posts(love that thread BTW). It's all a balance between an FPS and an RTS. Targetting is after all about the RTS element. If we remove it, then the commander will not be able to give accurate directions to targets. At the time, it can be a nuisance to infantry on both sides, being cluttered for the ones who receive the orders, and annoyed by the ones who are on the opposing side. The only arguement against targetting is that it does exactly was it was meant to do...Target enemies in the comm's view.
Yes it is lame and boring. It screws up infantry game play since you can't supress and move part of your squad to flank, since the enemy sees soem red diamonds getting closed, BS. So any resemblance to actuall tactics is totally impossible to use. Also just give the scout the radar already, no need to overpower and crowd the enginer with a radar, and with the scouts shotgun and his present skillset that should be enough to add inteligence and make him more off an assault specialist in a group and improve teamplay. Just keep target to attack this location (instead of individual soldiers) and targets to tanks & buildings, or just attack this location.
Mass-targetting is a bit of a pain, I would prefer manual targetting. At least then it requires effort by the commander and can't spam targets to everyone in his team.
Perhaps if he could just tell people to 'attack this area'. That way he can still direct his team at threats without the wallhax.
<-- didnt vote because it's not a black and white argument. am i crazy or was there an RC back before 2.0 that had targets that faded off and on? i think there was one short lived RC that was like that. I think targets need a nerf, but should not be removed, because, as HSM up there said, it would drive comms fucking bananas. It helps to level the playing field currently, as each team has a better chance of putting up a good fight at choke points/vital areas. free ideas (shipping and handling extra): make targets fade in and out, and have them disappear altogether when target goes back under the fog of war. combine this with some sort of usage of those fucking badass listening post things, or other requirement which either makes targets better, or straight up allows targets.
Ok there are a lot of people who have voted for wallhax and not said anything....I knew I should've made this poll public.
I voted for wallhax! I say something! I think they are a nice way for the players to feel directly connected to their commander, like you have an 'eye in the sky' on your side.
hendar beat me to the bullet here. there are other ways possible for the commander to give attack orders without the terrible wallhack system in place atm. example: the commander can place a large red circle on the terrain in the area where he knows the enemy is. perhaps the circle size is scalable. the commander can drag this around if he wants to track enemy movements, or he can click nearby to move it to that new location. the "attack this location" sound only plays if the circle hasn't been moved in the last 10 seconds, so that it doesn't spam. all the RTS for the commander and none of the wallhack.
Imo commander orders should only stick to people within range of a radar. This gives the defenders in the vicinity of a radar base the bonus of finding the 500 infantry sneaking around in his base. Alternative could be that commander attack orders only show the current position of enemy targets as long as they are actually SEEN by your team. If the enemy leaves visibility range the marker either stands still or vanishes. Maybe with a 10 second timer.
Just give the scout the ability to make commander like targets by his binoculars. Targets could be given by clicking or by just looking at enemys (like Far Cry). Variation could be that only the squad of the scout can see the targets. Also scout could add as living camera. Variation could also be that this only works for his squad. Also cameras and radar need more range. And they also should be placeable by commander. Commander should also be able to give targets but with some limitations (multiple choice): -Targets disapear after 10 seconds -Targets are static (don't move with player) -Commander can only give 5 targets at the same time -Giving targets costs ressources (25 per target) -Commander targets only appear on minimap