Hey all. I played empires recently and asked for supplies. Mostly you do not get supplies (especially if your a grenadier). Thats very dissapointing if you are near the enemy base and you have no ammo left. Therefore would it be possible for the commander to punish players if they do not react to supplie requests. Would it be possible to have the commander deploy ammo and health crates. They could be dropped with a parachute or something similar. Would it be possible to force a player moving to a location, like you enable an autopilot.
Punishing players is a bad idea - you would end up with people griefing with it. Commander resupplies is not such a bad idea, however, if it was parachuted in, a) the enemy can see it drop in, and if you are attacking a base, you might as well have a big shoot me sign on your arse, and b) you would have to wait for it to land, by which time you would probably die anyway. Forcing people to move would be incredibly annoying, especially if you are doing something useful, as well as the griefing side of things, again.
Insulting your team members and or blocking their line of sight while jumping up and down usually works
I'd like to see commander droppable ammo/jeeps personally. but the coding:gameplay-added ratio of the suggestion means it's not going to happen.
the point is if the crates are simply spawned there is no point to whait for an engineer resulting in the commander doing all the resupply stuff.
yes, this would be useful. also the commander has more to do. add a slap function! lol, just imagine how players will react ...
No. APCs already serve as the game's ammo-supply vehicles. Use those. The limited ammo available to grenadiers is supposed to be part of their balancing factors (it's their only effective balancing factor, really.) For that reason, I do not think adding more ways to get ammo would be a good idea. However, when teammates ignore calls for ammo, it can be annoying. Are you using the 'ammo request' option in the voice menu? That could help, since it displays an icon to engineers. Some additional things from other threads that could help: Make the ammo-requested icon vanish after you pick up even a single 'click' of ammo from a box or APC. This might sound counter-intuitive, but it would actually make the ammo-requested icon more useful -- right now, what happens is grenadiers request ammo as soon as they spawn, grab a bit (but not enough to, say, fill up their pistol), then run around with the ammo-requested icon floating over their head even though it's no longer relevant. If it vanished as soon as you got any ammo from any source, it would be much more logical -- after all, once you've reached an APC / box, you can generally get as much ammo as you want. There's no point in continuing to alert engineers to your plight after that. Additionally, the game's keybind menu should have an easy-keybind for 'ammo!' and 'medic!' requests. This is obvious. Right now, binding them to a single key requires looking up arcane things to type into the console. That is silly. They should be easily bindable from the menu (and perhaps even come with a default bind.) All the other voice commands that have any effect beyond a voice message should be bindable from the menu, too, but that's a separate issue. Engineers should get a point for every X clicks of ammo a teammate (not they themselves) gets out of their ammo box. X can be fairly high; engineers already have a lot of ways to earn points, and don't need to earn a huge amount from this. But the prospect of earning even a few points might make engineers take providing ammo to their teammates more seriously.
...If by some odd chance an enemy gets a jeep landed on them, 1) do their legs curl up under the jeep, only leaving their boots and 2) does that count as a commander jeep kill? or just an environmental damage kill (falling, doors, water, etc.)
Jeeps are still seen as fairly useless vehicles to build. The removal of APC spawning has closed the gap a bit more, but they still aren't a viable, effective vehicle. From a design point of view, having features that are perceived as useless is very bad.