Sudden Death Timer No Raxes

Discussion in 'Feedback' started by pixelized, Jul 15, 2009.

  1. pixelized

    pixelized Member

    Messages:
    204
    Likes Received:
    0
    Trophy Points:
    0
    The timer should start if both teams don't have a rax regardless of ticket count.
     
  2. BitterJesus

    BitterJesus Member

    Messages:
    1,936
    Likes Received:
    3
    Trophy Points:
    0
    Both teams recycle barracks at the beginning of the game.

    Oh shi-
     
  3. o_O

    o_O Member

    Messages:
    801
    Likes Received:
    0
    Trophy Points:
    0
    In case both teams loose their starting refs, raxes, all their money, all their grengineers and thus physically cant kill the enemy comm? Sure why not.
     
  4. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    does this ever occour?
     
  5. pixelized

    pixelized Member

    Messages:
    204
    Likes Received:
    0
    Trophy Points:
    0
    More than it should.
     
  6. Aquillion

    Aquillion Member

    Messages:
    1,807
    Likes Received:
    0
    Trophy Points:
    0
    No. Sudden death is stupid and not fun at all for anyone involved. It's a hamhanded way to end the map as quickly as possible under the premise that nobody is having fun at this point, so let's just flip a coin and get it over with.

    It should happen less, not more. Or, preferably, never.
     
  7. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    I've yet to see a situation (non-grief) where both teams had no raxes.
    But in the event that it occurs, there should be a 200-second countdown, then from there a 100-second countdown(anything touches comm it dies), then FROM THERE a 100 second countdown until mapchange.
     
  8. harryhoot1

    harryhoot1 Member

    Messages:
    663
    Likes Received:
    0
    Trophy Points:
    0
    it happened today at emp_money
    both teams had 2 tickets left, no rax
    i put down commander walls and told the squads to build them up in order to get squad points for squad revive

    delta squad accumlated to over 60 squad points, however the delta squad leader went afk (in the doorway of our NF armory-_-) and we lost because we didnt have squad revives going on
    at the next round, pixelized brought this sudden death suggestion up
     
  9. Bass

    Bass Member

    Messages:
    210
    Likes Received:
    0
    Trophy Points:
    0
    Heh, I remember the old 4-hour games of emp_money.
     
  10. -=SIP=-

    -=SIP=- Member

    Messages:
    2,133
    Likes Received:
    0
    Trophy Points:
    0
    And because of the vehicle limit half of the team can sit arround in the radar and wait till the stalemate is over.
    Maybe we should add some minigames inside the radar. So it will become less boring. ;)
    [​IMG]


    But the main problem is emp_money. So I wouldn't change sudden death mode and would just change emp_money.

    Suggestion:
    Both teams starts with 2000 tickets. Every second both teams will loose one ticket till zero tickets.
    So commander can not prevent sudden death.
     

Share This Page