Streets on Fire

Discussion in 'Archive' started by grayclay88, Apr 26, 2007.

  1. SwampRat

    SwampRat Member

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    couldn't you test that quite quickly with a bit of a no clip command for the commander? trying it would mean running with cheats on but it could see whether it caused any problems for the comm?

    or am i guessing wrongly on how the comm mode is done?
     
  2. Solokiller

    Solokiller Member

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    When i noclipped in the map i crashed.
     
  3. Grizzly

    Grizzly BEAR SIZED DOORS

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    The comm camera moves inside the skybox, so yeah, it is directly affected by the maps size :p
     
  4. Trid3nt

    Trid3nt Member

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    are all the underground areas connected?
     
  5. Jcw87

    Jcw87 Member

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    I was playing this yesterday, when I noticed the minimap wasn't lining up right horizontally. It wasn't like that when I sent it off to you, Grizzly! Did you forget that the minimap script file I gave you was named something else?

    This is what is in the file:
    Code:
    	//the top left corner of the image which equals the top left corner of the map coordinate below
    	"min_image_x"	"0"
    	"min_image_y"	"0"
    
    	//the bottom right corner of the image which equals the bottom right corner of the map coordinate below
    	"max_image_x"	"1024"
    	"max_image_y"	"1024"
    
    This is what should be in the file:
    Code:
    	//the top left corner of the image which equals the top left corner of the map coordinate below
    	"min_image_x"	"117"
    	"min_image_y"	"0"
    
    	//the bottom right corner of the image which equals the bottom right corner of the map coordinate below
    	"max_image_x"	"906"
    	"max_image_y"	"1024"
    
     
  6. Grizzly

    Grizzly BEAR SIZED DOORS

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    Sorry! will fix that! :)

    shame on the quality minimap to have it unaligned!
     
  7. grayclay88

    grayclay88 Banned

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    yea, i noticed that too, i just assumed it was either a shoddy minimap job or done on purpose :D
     
  8. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    oh, good.... i was confused when i was off the map. Other than that, I will say that it is an AWESOME map, well worth all that time Grizzly put into it. (How long has he been working on it? Since 1.05? Longer?) I especially like the rooftop access... a scout or maybe a grenadier would wreck havok up there.
     
  9. Caelo

    Caelo Member

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    engineer with working lvl3 turrets too :P
     

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