Streets on Fire

Discussion in 'Archive' started by grayclay88, Apr 26, 2007.

  1. grayclay88

    grayclay88 Banned

    Messages:
    1,580
    Likes Received:
    0
    Trophy Points:
    0
    Alright, who ever made this map deserves a lifetime supply of chocolate chip cookies. I can already tell we are going to be spending the next 3 patches just trying to figure out where we are underground. It should seriously be its own level.

    Subway is freakin awesome, too.
     
  2. MrBojangl3s

    MrBojangl3s Member

    Messages:
    1,335
    Likes Received:
    0
    Trophy Points:
    0
    The streets are on fire like my pants. Oh boy.
    (Just pointing out your mist-title, if I remember right)
     
  3. Jcw87

    Jcw87 Member

    Messages:
    1,676
    Likes Received:
    0
    Trophy Points:
    0
    It's Streets of Fire, made by Grizzly.
     
  4. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    we dont need no water, let the mother**** burn

    love this map, its on fire

    Also I believe Grizzly has big plans for this map, if I heard it right, hes adding 2 more cities and a whole office complex, another level of tunnels (the sewers), industrial terrain and a secret facility 300 meters under the ground, with even more evil elevators
     
    Last edited: Apr 26, 2007
  5. grayclay88

    grayclay88 Banned

    Messages:
    1,580
    Likes Received:
    0
    Trophy Points:
    0
    Um....if he does that then just ditch all the other maps. Streets of Fire alone will be enough.
     
  6. DonMegel

    DonMegel Member

    Messages:
    1,368
    Likes Received:
    0
    Trophy Points:
    0
    *cough* transports and gunships flying around *cough*
     
  7. L3TUC3

    L3TUC3 Member

    Messages:
    1,448
    Likes Received:
    0
    Trophy Points:
    0
    Well, um, there was plenty of action to go around on the streets. I went down into the basement once, but seeing how there's no real point to (haven't seen a full 16 vs 16 though) right now, a bigger map only distracts.

    But yea, we had an playthrough a couple of hours ago that were helluva fun.
     
  8. Darg

    Darg Member

    Messages:
    623
    Likes Received:
    0
    Trophy Points:
    0
    can someone post a screenie? im curious
     
  9. Niarbeht

    Niarbeht Member

    Messages:
    2,010
    Likes Received:
    0
    Trophy Points:
    0
    Mayhaps this will give people the idea that maps like mine might be cool.
     
  10. Grizzly

    Grizzly BEAR SIZED DOORS

    Messages:
    468
    Likes Received:
    0
    Trophy Points:
    0
    Don't worry, the subareas will be removed and reworked for the next big version of it

    they are indeed to big and random now :p
     
  11. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
    nooo! Not removed! I like it :D I get lost in every map so this one isn't really a problem for me :P

    Grizzly: I wonder how long it will take Valve to offer you a job :P
     
  12. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    This map is really cool. I would say, just work on the detail. not saying that it's not entirely detailed enough, but there are about a billion different things in real life that spice up the terrain... pipes, upper storys to more buildings.... it would be great.

    I wouldn't make it much bigger, but the thought of dropships dropshipping men onto rooftops makes me warm.
     
  13. Grizzly

    Grizzly BEAR SIZED DOORS

    Messages:
    468
    Likes Received:
    0
    Trophy Points:
    0
    i'm insaenly lazy and unable to do much else then pure mapping, so probobly a while longer then your avrage human lifespan :p
     
  14. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    This map is a real bitch to comm, though. Half of the time I got stuck in the buildings, lol
     
  15. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
    meh its a training map for commanders to use the minimap to quickly move their view :P
     
  16. Aurora

    Aurora Radiating love, empathy and maternal instincts

    Messages:
    998
    Likes Received:
    0
    Trophy Points:
    0
    I don't really understand why the comm view is even blocked by anything, it's just annoying. It'd be much better if the view was completely free, even if your view went inside walls every now and then.
     
  17. arklansman

    arklansman Member

    Messages:
    5,365
    Likes Received:
    0
    Trophy Points:
    0
    I founds a bug in it. XD
     
  18. Grizzly

    Grizzly BEAR SIZED DOORS

    Messages:
    468
    Likes Received:
    0
    Trophy Points:
    0
    You do realize that it will be impossible for every nivida user to play it since rendering the entire map consequently crash the map for those with nivida cards and that the lag would make it absolutly unplayble in anny way for the rest of us if i didden't block off VIS the way it's beeing blocked off, right? ;)

    I will look into what can be done, but i can't promise much right now
     
  19. arklansman

    arklansman Member

    Messages:
    5,365
    Likes Received:
    0
    Trophy Points:
    0
    I think he means moving the camera around...
     
  20. Aurora

    Aurora Radiating love, empathy and maternal instincts

    Messages:
    998
    Likes Received:
    0
    Trophy Points:
    0
    It actually didn't have anything to do with the map, but the way the comm view behaves.
     

Share This Page