Steam patch 2 changelog discussion

Discussion in 'Archive' started by ViroMan, Oct 4, 2011.

  1. Captain Oblivious

    Captain Oblivious Member

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    Looks great! I can't wait to try this stuff out.
     
  2. Copious

    Copious Member

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    Approve -

    -Ability to switch weapon group with mouse wheel.
    -Player names appear on corpses
    -Green or yellow colour for Engineers with Revive on minimap
    -when dead, friendly Engineers with Revive have a green revive icon above their head.
    -Instant Heal removes bio damage
    -Health crates don't give health in Sudden Death.
    -8 Achievements
    -Single commander attack orders reimplemented
    -Attack orders now expire depending on the position of the targeted unit.
    -Fixed buggy cancellation of attack orders on infantry
    -emp_sv_commander_freeze_time now requires cheats to be enabled.
    -Added version number to menu screen
    -Changed spawn point not selected message to automatically selecting spawn point.
    -Adjusted automatic spawn point selection so that teams will always spawn either closest or furthest away from each other. (very nice)
    -Drawable tactical minimap. Still quite rough, but it should work.
    -Research Overview panel. Still rough, but it should work.


    Disapprove -

    -Diminishing returns on Refineries. (Unless in sudden death)
    -Camouflage disabled.


    Willing to try -
    -Players can't be revived in Sudden Death.
    -Players are moved to Spectator when dying in Sudden Death.
    -the green crosshair when pointing at friendlies should extend across further distances
    -Attack orders targeting infantry now show delayed positions.
    -Autospotting by buildings modified to spot only after an enemy unit attacks the building.
    -Attack orders on entities now have a delay before they are cancelled if the ordered unit goes out of range.


    I left out some fixes.

    I say 95% succes. However, thats a big 5% of no success.

    My feedback has been fed.
     
    Last edited: Nov 14, 2011

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