Steam patch 2 changelog discussion

Discussion in 'Archive' started by ViroMan, Oct 4, 2011.

  1. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    * Modified: Camouflage disabled.

    no more hide for scout? or is that the tank skins?
     
  2. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    The map-specific player and tank skins. Modified Scout hide will probably come in a later version.
     
  3. LordDz_2

    LordDz_2 Strange things happens here

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    Why was camouflage removed? I thought it looked pretty good on some maps.

    Also, this:
    * Modified: Players are moved to Spectator when dying in Sudden Death.
    Could probably be exploited in scrims, if sudden death were to be activated, whats stopping a team to let a person die, get teamsswitched to spec and start ghosting ?
     
  4. Fooshi

    Fooshi For fuck's sake Fooshi

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    Why move players to spec when they die in SD? People are still "revivable", so I don't see the point in that other than the game causing more raeg.
     
  5. flasche

    flasche Member Staff Member Moderator

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    <filler/>
     
  6. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    MOOtant did all the Sudden Death changes, I don't really agree with them either, they can be taken out again if they don't work out
     
  7. w00kie

    w00kie Mustachioed Mexican

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    So refineries have more health or spots are blocked or .. help me plz?

    Anyway, good stuff, thx for developing.

    Shall I delete my SVN versions or keep them for minor updates?
     
  8. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Custom content still doesn't work in the Steam version so if you want to work on your own custom content it might be a good idea to keep the SVN. And you can still get the developer snapshots from SVN


    Every next refinery you build produces less than the previous one, up until a minimum value. I just found out that MOOtant set the diminishing factor to 0 (so nothing actually changes), so I'll have to change that in the next test version
     
  9. Trickster

    Trickster Retired Developer

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    The sudden death being talked about is the one that applies at the end of District, not Commander Sudden Death.

    Also, when we're in a position to start doing regular tests, you can start to expect balance changes coming from me.

    Something else to note is that if any of you want to group together, and spend what would probably be a long period of time, testing to try and get a solid, reproduceable way of making the collision bug occurring, then we can finally fix it, but as it stands, it's nigh on impossible to work out the cause.
     
  10. complete_

    complete_ lamer

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    thanks for doing this when i get a trojan that leaves me unable to boot into xp.

    changes look good for the most part.
    is there a cvar for the planning/tactical time?
     
  11. w00kie

    w00kie Mustachioed Mexican

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    high five!
    my PSU broke Saturday night and now I'm on my old Athlon machine that locks up every 20 minutes.

    I'm up for proper testing, always.
     
  12. MOOtant

    MOOtant Member

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    Sudden death implies disabled revive. By SD I mean sudden death on maps without commander that starts after mp_timelimit. It doesn't apply to comm maps.

    It creates tiny problem - that winning team players moved to spec will listen to failure music but that's it.
     
  13. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Ah that changes things
     
  14. 7even

    7even Member

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    Those engineer minimap changes are pretty sweet, and the ability to give targets is finally back in.
     
  15. Trickster

    Trickster Retired Developer

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    Yeah, it's like emp_sv_tactical_time or something.
     
  16. RKB53

    RKB53 Member

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    No, fuck sudden death. Remove that bastard.
    And make people have to join squads to get their first skill again.
     
  17. LordDz_2

    LordDz_2 Strange things happens here

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    Or, stop punish people, make the game more user friendly and add those people not in a squad after the game starts, to a squad.
     
  18. OuNin

    OuNin Member

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    Code:
    * Added: Player names appear on corpses
    * Added: Green or yellow colour for Engineers with Revive on minimap
    * Added: when dead, friendly Engineers with Revive have a green revive icon above their head.
    * Added: Diminishing returns on Refineries.
    * Modified: Instant Heal removes bio damage
    thank you beer god
     
  19. Krazer

    Krazer Member

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    Some amazing changes this patch. Extremely nice job.

    Thank you devs for continuing your hard work to keep Empires going.
     
  20. Lawliet

    Lawliet Member

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    I can't change the commander vote time. It stays at 1 second no matter what I do. :(
    Edit: Unless I change it through console.
    Also commanders can drive immediately after tactical time is over. 2.12 days again?
     
    Last edited: Oct 5, 2011

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