Steam content distribution

Discussion in 'Archive' started by Kane, Sep 13, 2009.

  1. communism

    communism poof

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    I had to completely reinstall steam, and for some strange reason
    I still blame kylegar
     
  2. Brutos

    Brutos Administrator Staff Member Moderator

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    You only had to delete steam.cfg and restart steam and log in.
     
  3. communism

    communism poof

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    After I deleted my steam.cfg, steam started to crash my computer every time I tried to load it up
     
  4. Kane

    Kane Member

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    Did a Steam.cfg exist before?
     
  5. blizzerd

    blizzerd Member

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    no, not with me
     
  6. Reef

    Reef Member

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    Blame Valve.
     
  7. Awpolt

    Awpolt Member

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    I had to create my own Steam.cfg file.
     
  8. Firedrill

    Firedrill Member

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    yarg this thing be a pain in my arse...
     
  9. o_O

    o_O Member

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    Do we need to do this or do we just use the SVN thing? Are they just different ways to do the same thing?
     
  10. Kane

    Kane Member

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    Again. The content server was a TEST. It failed.
     
  11. @@@@Marcin@@@@

    @@@@Marcin@@@@ Developer

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    I prefer SVN over this shit.
     
  12. Reef

    Reef Member

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    Why did it failed? The only reason was that it was launched on a VM? If You would launch a SVN server on a VM it would fail too, probably...
     
  13. Kane

    Kane Member

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    Sure. Esp. that you could only get max 5Mbyte/s raw I/O.
     
  14. Krenzo

    Krenzo Administrator

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    For Smashball, we uploaded the content to Valve's ftp and told them to update the content server. They would then make it live to those who had a valid Smashball tester cd key.
     
  15. Reef

    Reef Member

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    Would Valve host our game files and updates for free and update it like Smashball? Or Smashball had to pay Valve to do that?
     
  16. Krenzo

    Krenzo Administrator

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    It's all apart of having Steamworks which is what Empires has. Smashball was helped by having a lawyer to deal with all of the contract stuff though. The contract was just to ensure that Valve responded in a timely manner or else we could seek damages. Without that, you're at Valve's mercy in terms of promptness.
     
  17. MOOtant

    MOOtant Member

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    KaneTW's Steam content server was so slow because it was on virtualized Windows without Hyper-V.

    I wanted to just test what we have using SVN, make final depot, check it and upload it to Valve. Other mods have their depots published sooner or later.
     

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