Squad/squad leader suggestions

Discussion in 'Feedback' started by Aurora, Jul 4, 2007.

  1. SnowDrakE

    SnowDrakE Member

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    Yes, but the standard squadmembers add only 1/4th of the strength.

    Leader gives full effect.
    4 members give their own effect at quarter the power.

    An example with a full grenadier party:

    Leader +10% damage
    Member1 + 2,5% damage
    Member2 + 2,5% damage
    Member3 + 2,5% damage
    Member4 + 2,5% damage

    Now if all 5 squadmember stick together near the leader, the aura would basically give 20% more damage.

    If 1 grenadier runs off to some other place, the aura would drop to 17,5% more damage.

    The interesting part would be that mixed squads would have an aura with several boni, so you could finetune your squad if you want to. But this also means that the makeup of the classes in the squads contribute to the whole aura. Overall the bonus should be good enough to make a difference and actually make people WANT to have the bonus as high as possible.
     
  2. blizzerd

    blizzerd Member

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    [​IMG]

    the nf one

    also i like the basic idea of caps etc, but i would like to add that i would prefer to see a visual reference (circle) of the squad leader effect field etc
     
  3. FlamingPope

    FlamingPope Member

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    I'm all for squad hats! Though make an optional hat

    Look at me- "I'm wearing a bright hat, I must be an important target" << actually really good trade off between squad work, vulnerability, and looking sexy.
     
    Last edited: Mar 10, 2010
  4. Empty

    Empty Member

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    I keep asking for a particle hat but none of the devs will give it to me :(
     

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