Show engineer camera/radar range while placing it

Discussion in 'Feedback' started by Lollum, Dec 14, 2014.

  1. ImSpartacus

    ImSpartacus nerf spec plz

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    I'm gonna have to recompile all of the vehicle models with new exit points because fuck you. <3
    Turret pitch isn't that consistent though. Candles looked it up one time. The values seemed more or less random to me.
     
    Last edited: Dec 16, 2014
  2. complete_

    complete_ lamer

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    speaking of turret pitch when you lowered the turret pitch of the vehicles all the missles and cannons go right through the ground when you aim low
     
  3. ImSpartacus

    ImSpartacus nerf spec plz

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    I'll try to repro that. This is the first time that I've heard about that.
     
  4. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    More details please. What the hell do you mean, "random"?
     
  5. ImSpartacus

    ImSpartacus nerf spec plz

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    In clearer language, there are two pitch angles that define the limits of each turret, one for MLs and another for MGs. I didn't test them, but I presume one was pitch above "flat" and the other below.

    I don't recall the exact values (they aren't scripted), but that's kinda the point. They aren't memorable. I imagine someone set them and just went "meh, we'll tweak that later."
     
  6. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    ahh. Well turrets pitches DO need to be changed.

    Also the targeting needs to be fixed on them too. You ever place a ml and a tank is just below floor level of turret but its out about a baracks length and you just see your fucking turret trying to track the tank and its just spazzing out... like wtf?
     

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