Show engineer camera/radar range while placing it

Discussion in 'Feedback' started by Lollum, Dec 14, 2014.

  1. Lollum

    Lollum Tester++

    Messages:
    1,437
    Likes Received:
    1
    Trophy Points:
    0
    I think it would be neat to actually see the range of your own placed engineer cameras and radars as you are choosing the spot to build it on. Right now, you can only roughly guess their range.

    I suggest adding a green/red/some other colour (perhaps blue is the best visible?) circle depicting the range in first person view and/or the same on the minimap.
     
  2. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    and while youre at it you could do the same to turrets
     
  3. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Yeah, I'd love that shit.
     
  4. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    yes fucking please.
     
  5. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    Would it appear like the bubble TF2 uses?

    I am all for it but that seems a little hard to make without it bugging out every opportunity.
     
  6. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    tf2 bubble is just a model I think.
    Hardly buggy
     
  7. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    That would be even better.

    We wouldn't have an exact bubble since there are pitch limitations, but it would still be purdy kewl.

    Hell, I think it'd be fine if they just traced the edges of the boundaries. One at level pitch, one at the highest and another at the lowest.
     
  8. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I'm not saying it's a bad idea or anything, I just don't entirely know how useful people expect this to be. I don't think I've ever placed a turret in Empires and gone "oh, I'd better place it a bit closer over there to make sure I have coverage of that area", because Empires doesn't tend to play out like that. Obviously as a commander it's different because you're placing multiple turrets and you want to make sure you're efficient with your turret limit, but the commander already gets the radius rings. I just couldn't see myself needing it as an Engineer.
     
  9. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    for people who never played comm its gonna be an eye opener.
     
  10. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    I find myself wanting that constantly.

    If my turret goes down on uneven ground, then it might be useless since turret pitch is merciless. It's the same with building any turrets at elevation. I was playing rage and a bunch of engys built mls in that high middle flag to presumably fire down on the no man's land. I literally asked the question, "can those even fire down there?" Right now, there's no way to know without testing.

    Likewise, if I'm setting up a lvl3mg, I need to know its range since enemy grens will immediately try to exploit that range limitation.
     
    Last edited: Dec 15, 2014
  11. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    mortar outranges turrets no matter where you put them
     
  12. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Of course, but the gren has to physically be out of range. Maybe that's easy on an open map. It's much harder as the map gets more cramped.
     
  13. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    but isnt line of sight more important then range then? unless you want to maximize distance ofc, but i dont really see why, even 2/3rd of its distance would cost you too much health to take a chance at sprinting (talking lvl1).

    the feature would be nice nevertheless. it would help people understand the tools they are using better, how could one be against that?
     
    Last edited: Dec 15, 2014
  14. Lazybum

    Lazybum :D Staff Member Moderator

    Messages:
    4,827
    Likes Received:
    190
    Trophy Points:
    0
    I don't know, I mean if it's easy to add then sure why not? Otherwise I'm kinda with trickster, I never really needed to know exactly where it ends, I have a pretty good idea of the range already. Even if I didn't most of the time locations are either really large and there isn't a good way to maximize the potential, or distances are short enough the turrets going to hit most things in the area.

    Knowing pitch might be good though, I'm still not to sure what the angle is, I just know it feels kinda inconsistent.


    I never bother with mortars unless someones next to them, use rpgs, it's easier.
     
  15. flasche

    flasche Member Staff Member Moderator

    Messages:
    13,299
    Likes Received:
    168
    Trophy Points:
    0
    but i need(ed) my rockets for tanks ...
     
  16. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    Not that many now :)
     
  17. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Not anymore. :3
     
  18. 101010

    101010 Member

    Messages:
    996
    Likes Received:
    2
    Trophy Points:
    0
    Give Spartacus time....... In a month the mortar will be a shotgun
     
  19. ViroMan

    ViroMan Black Hole (*sniff*) Bully

    Messages:
    8,382
    Likes Received:
    4
    Trophy Points:
    0
    Have empty set up a particle 1/4th sphere around the player covering all of the players visible range. Player enters drop turret mode and the particles fire and loop until the player cancels or drops.
     
  20. Sgt.Security

    Sgt.Security Member

    Messages:
    3,137
    Likes Received:
    140
    Trophy Points:
    0
    But you are not a very good Engineer. :cool: *shots fired*

    When I am super serious, I always exploit every bit of my knowledge/experience of this game on my enemies, it's a sign of respect too.

    For example, when I am tailing an enemy APC, I'd try to keep my vehicle on the side so I can instantly run over whoever comes out.
     
    Last edited: Dec 16, 2014

Share This Page