server issue

Discussion in 'Support' started by craig.gates, Dec 23, 2012.

  1. craig.gates

    craig.gates Member

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    So, I will start by saying the latest update...GOOD JOB....but when I joined the server every now and then it was kinda jumping if that makes sense. Maybe just me maybe server issues maybe the update. idk.
     
  2. A-z-K

    A-z-K Member

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    I heard some chat about rates. I'm not certain it is server side as I had no problems on Viper with my ~170 ping? Tomorrow when things cool off I'll try and speak to the people in server who were experimenting with stuff and see if they found anything interesting
     
  3. w00kie

    w00kie Mustachioed Mexican

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    I could reduce the jumpiness for me by manually setting my rates to:

    rate 100000 (read hundred thousand)
    cl_cmdrate 66
    cl_updaterate 66
    cl_interp 0.1

    I know that those are overkill and the server will ignore cmd/updaterate above his own tickrate, but those settings ensure that my client is not bottlenecking what the sever wants to sent/receive to me/from me.

    Rate should always be above 10000 (read ten thousand)for bigger games and as long as the server has a tickrate of 33 I don't see the point in having smaller values on the client.

    Correct me if this is bullshit.
     
  4. CyberKiller

    CyberKiller Nyooks!

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    We havn't had chance to sort out the server configs and rates just yet on EPIC server, I have only set up some basic server rate settings as no one else had.
    We also pretty much have to redo the servers from scratch as things like sourcemod needs new offsets to work with the new build of empires.
    Once the fiasco with the messed up update roll out gets sorted out we will all have more time to look at retweaking server performance.

    Apologies for any inconvenience.

    A rate of 10,000 is FAR too low for empires that will start to choke with 20 players on district...
    For a 64 player server at 33 tick a rate of at LEAST 50,000 is required and a rate of 100,000 is even better as it will help you maintain tick rate at large clusterfucky tank battles (such as 64 player escort).

    For a 64 player clusterfuck (escort) on a 66 tick server then even a rate of 100,000 isn't enough to hold 66 tick and it will drop to around 40 ish.

    As an added note the rate is set in bytes/sec and it controls how fast the server can send you data.
    Also if you set your rate higher than what your connection's download speed can handle then you will start to lag if the server starts sending enough data to oversaturate your connection with incoming UDP traffic.

    Also source engine seems to set the default rate to 5000 which limits the downloads speed of your connection from the server to 56k modem speed....

    To convert the rate setting into Kilobytes/sec then divide the number by 1024.
     
    Last edited: Dec 23, 2012
  5. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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  6. CyberKiller

    CyberKiller Nyooks!

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  7. craig.gates

    craig.gates Member

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    well im kinda glad its not just me thats having the issues. sometimes you can spawn and just stand there jumping around as its lagging or W/E its doing
     

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