Seimic nade "fix"

Discussion in 'Feedback' started by Opie, May 11, 2010.

  1. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    [five days later]

    Spawning ammo.
     
  2. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Yes, multiple times - 3 seismics. It was recently changed, when mortar/rpg spawn amounts were changed, nades were changed too.
     
  3. Demented

    Demented Member

    Messages:
    2,337
    Likes Received:
    0
    Trophy Points:
    0
    Considering I looked in the scripts and it's 2 grenades, I find this impossible unless it's a server-side script change.

    Then again, I can't actually play the game due to a SetupArrayProps_R error.
     
  4. God_Hand

    God_Hand Member

    Messages:
    121
    Likes Received:
    0
    Trophy Points:
    0
    Team Fortress did it. And TF2 is all the funner for it.
     
  5. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    You mean this?:
    I don't check scripts or know anything about them, but from what I can tell, that looks like you probably get 2 nades default ammo then a +1 seismic? That's the kinda sense I can make out of it, but I can tell you that in 2.25 testing through to the release, it's been 3.
     

Share This Page