Yeah, the sniper is shit for real empires maps when it can 1 hit or close, the ones with big open spaces, mvalley, duststorm, cyclopean, you know, the good ones. It's not what empires is about.
scout sucked games, basically made it so people wither in fear behind cover and the people with brains ether tried to rush em and died or became scouts as well to "antiscout" them instakill rifles problem is because its the longest range rifle (the actual range does not matter, as long as its considerably longer range effective then any other infantry weapon) its also the only infantry counter for itself how do you kill a scout that is half the map (or lets say, out of range for mortar, just to put a range on it) away from you? by taking a scout rifle as well... and thats one of the primary problems with scout rifle that or roll a tank out, but you cant really rely on tanks to counter a certain infantry class... thats like making rifleman immortal to infantry bullets but weak against tank shells and the rifleman rifle and that is exactly what ranged rifle instakill is, a rifleman immortal to all infantry fire but the rifle (if he plays it decently smart and has a little luck on his side)
if we designed the game around what the bottom 10% of retards do, you wouldn't have a mortar. Every argument that you've made has been completely rebutted, several times over. I can literally just quote myself and others to carry this forward, but that would be a waste of my time. I have to finish my infantry scripts for a tentative test coming up on the 3rd.
Well fine, I can say that I have countered every argument you have made as well but in the end you are the one with absolute power and if all of us can't talk you into a reasonable solution for the rifle then we the community will have to just deal with a shittier empires. :D
You act like you're part of some majority. There are people who are passionate about this issue on both sides, and there are those who are ambivalent about it either way. Even if I were neutral on this topic, I would consider erring to the side of inclusion to be the best route to go.
Well in this thread empty agree's with you who is a dev also(not a community member) and then you got ounin who wants change like the rest of us blizzard, castrol, sip, muffin, simon, omneh, predom, Werihukka, Flasche, gezor and marshall mash That's just in this thread, none of these people want a 1 hit kill sniper rifle.
All of these people want to change the scout rifle, but MOST of those people do not want to remove it. The first person you mentioned (ounin) is not at all opposed to the scout rifle being a powerful, functional weapon (even 1 shot kills with headshots). There have been several polls and if you really think it's anything other than 50/50 here on the forums you're being delusional. Accusing me of not being part of the "community?" The 'average' empires player is appalled at how shitty the current scout rifle is. Every time I play I see at least a few people say "WTF why does it take like 5 shots to kill someone with the scout rifle?"
My point is that they don't want what you want. I've said other options before other than removing. Lemme quote myself We all know its shitty but making it OP is not the solution. Ounin at least want's a skill penalty to have a weapon of that power and that's not something you are going to do. edit: I wonder how it would perform with the same exact performance as the .50 cal or BE CAR.
You don't have any idea of what I want. I find it laughable that you have a problem with the fact that the scout may be able to fulfill multiple roles with a varied weapon set while your favorite class is the grenadier, the swiss army knife of classes. Believe it or not, but not everything in the world is black and white. There's the possibility of making a weapon neither overpowered nor shitty. Let's look at the scout rifle. Right now, it's a 1 headshot kill weapon at point blank range but nobody is complaining that it's overpowered. Is 20 yards w/ 1 shot kill overpowered? how about 100? 200? 1000? There is a balance in all things. The only challenge is finding it.
Well unless you have changed what you want since a couple pages ago, I believe you want a faster shooting scout rifle that kills with 1 shot to the head. The gren and engineer are swiss army knife classes and scout and riflemen should be specialists IMO at least. Grens can be killed by any class. If you have CSS awp pros in empires all inf combat will become sniper wars till tanks roll out. Limit the amount of scouts and riflemen per team like in DOD?(another idea I have suggested instead of removal) Does the .50 cal kill with 1 shot headshots? Well it's a lot easier to get headshots from range with a scoped rifle than point blank. I would hope you would make it so once its past the range of the mowtar or smg's range it's not a 1 shot kill. But then people will still complain that it is a shitty weapon. I think you have to make it like an AWP for people to think its worth using. So I am not saying it's all B&W but that in this game it kinda has to be.
i say we let picled do his thing and see how it goes if he proves us wrong and it makes empires better, i sure as hell would not complain in fact, if he somehow obsoletes all the work i am doing by making better scripts of everything i would not complain quality of product should matter over my or everyone elses ego, i just wanted to say that
Well yeah, I think pickled is far more suitable and fitting to be the person who balances this mod than me. I really like him as a person and what he's done for this mod since his involvement and he knows that(or should at least). But I want to state my opinions on the matter in hopes that it helps improve the game.. I don't think you are gonna help anyone by just agreeing with every decision they make. I really enjoy constructive criticism when it comes to my music by people who are skilled musicians themselves. I would like to think I am a all around skilled emp player and not just some vulkanus type person with nothing of value to say. I have faith in pickled scripting empires far more than anyone here, but I will stay vocal with my opinions because I fucking love this mod. And I really honestly hope he proves me wrong and that he makes it fit in the way he thinks it will.
I've been playing drums for like 12 years, guitar for about 10 and composing electronic music for about 5.
when you say everyone, you mean everyone on the forum that does not play the game. also, my idea isn't as much of a penalty to the player a much as it shifts the pace of gameplay, moving use of the hmg and scout rifle into later game.
FUCKING FORUMS ATE MY POST SO I JUST COPY PASTED IT SO TRY AND TOLERATE THE UNFORMATED QUOTES catguy and i have played games like red orchestra and bfbc2 and we have seen successful implementations of ranged weapons in open maps. hence: i suggest Quote: Originally Posted by OuNin powerful bolt rifle modeled after Red Orchestra's (but not as inherently devastating). (Pretty much, in RO, while you track, your shot won't always be as accurate as it would be if you stopped dicking around with your mouse. In short, playing scout like rifleman would not have as great yields. Creates a skill curve for the weapon.) [keeping] your gun stationary before firing [assisting the accuracy of the] scout rifle [makes it] the antithesis to rifleman's CS twitch shooting mechanics. go go go! powerful at range due to sheer damage and accuracy (after firing properly). powerful at really close range because accuracy becomes less important at very close ranges. Not great at medium range when infantry at that range can easily dart around while you track. fuck the shotgun. fuck the wannabe sniper scouts. and as such, placing the effectiveness of the scout rifle with along a sensible skill curve (not playing the sway minigame exclusively) will make it more like the mortar and encourage players to not dick around with his mouse like a rifleman. it makes usage of the rifles different from the scout rifle while allowing them to both be effective. previous threads on the subject, with polls: http://forums.empiresmod.com/showthread.php?p=287785 but for my sake, learn how to read polls because in this one, people have multiple choice selections, you retards. original description of skillslot prerequisites: Quote: Originally Posted by OuNin Suggestion: For scouts/riflemen to use scout rifle/hmg, they must have a special skill (like, "specialized weapon training" or something) before they can select it. Requiring a skill slot would allow for a reasonable buff of the scout rifle without making it inherently overpowered. First of all, it wouldn't be selectable from the get-go (clicking the weapon icon and immediately seeing scout rifle as they would have to either figure it out or read the manual, in which case we are all better off). Second, the scout rifle and HMG would not be "free" any more. Players would have to sacrifice a skill slot to even use the weapons. but really it adjusts infantry v infantry pacing too __________________
right. http://forums.empiresmod.com/showthread.php?t=11921 empty is completely out of touch with how the community feels and what the community likes or people in general, which is why so many people do not like him and think that he sucks dick. empty once asserted ingame that he's really a nice guy, when in the forums, probably actuality, he reflects the attitude and personality of a twat, consistently acting like a child. also, empty is as much a developer as much as the guy who paints a multicultural mural at the elementary school is an architect.
well, woop doop tidoe, you may be right in every aspect, but i doubt its gonna make your idea be used