I know it used to make scouts hide quicker but last I checked that had been removed. Was playing a game earlier with smg2 like I always do, ran out of ammo...like I always do Why not give scouts 20 more maximum ammo for every rank? I could see in a game of escort where scout has like 300 bullets or some shit but in a normal game it wouldn't be too bad. And would make the scout able to hold his own in a prolonged life
Why does the scout get this increasing ammo ability and not other classes? you've probably got hide or some other stealth ability, so you can retreat back to your team and grab more ammo
Two classes have smg2. Scout is meant for close quarters and shit, so naturally if your off to sab a racks and camp it you want smg2. However you only have 60 bullets compared to the 120 it had in the past. Engineer also get smg2 but the fact that they can refill their ammo makes it so the ammo nerf hardly effects them. Although it puts scouts in a sticky situation
That nasty habit the team has of double or triple nerfing something not only reduced smg2's effectiveness. but also reduced its ammo. That was really not necessary.
Could people please stop suggesting new bonuses for rank points? This is not WoW. You're not supposed to go out and grind noobs until they drop Reactive so you can put it on your tank. You're not supposed to level up and get superpowers. The way you get more power in Empires is by capturing res nodes so you can roll out bigger and better vehicles.
Thank god your around... Scouts don't really have the luxury of optional skills till 30 or even 40 points during most games
Thats why you first play engineer, or rifleman, and then scout. It's not like you should keep your class throughout the match. Or you can actually do some good as a scout, and earn points.