Sabatoging the Commander

Discussion in 'Archive' started by pickjaoe, May 4, 2007.

  1. ^Dee^

    ^Dee^ Former Super Moderator

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    concussion grenades do, yes but not for very long I don't think.

    Smoke grenades directly on the turret also disable them I think.
     
  2. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Sabotaging the commander should ensue in 'Pirates, Viking and Knights' sounds popping up for the commander, so he cannot understand teammates over microphone and Ventrilo anymore.
     
  3. arklansman

    arklansman Member

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    Haha, the irony. :D
     
  4. Slithzerikai

    Slithzerikai I for one am glad the NF SMG 3 is gone

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    Maybe do it to the whole team. Some impatient people will have a field day with that.
     
  5. Private Sandbag

    Private Sandbag Member

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    sabotaging armoury / barracks should stop people being able to change class at that place, otherwise you can just switch to engineer and un-sabotage it.
     
  6. Caelo

    Caelo Member

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    offtopic:
    turrets should be able to tip over (yeeh multiplayer lag)
     
  7. Dubee

    Dubee Grapehead

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    or if scouts could put a blanket over it so it couldnt see

    haha sounds like goofy ideas
     
  8. Wereaser

    Wereaser Member

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    That would suck arse, if your team would have no engineers for some reason or another and you'd have only one barracks(like some early game). Too poweful I'd say.
     
  9. dizzyone

    dizzyone I've been drinking, heavily

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    or in a barracks if you change class you'll only have half health with the new class. In the armory you would have no ammo?
     
  10. Private Sandbag

    Private Sandbag Member

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    the "no change class" think isn't amazingly bad: firstly, you can just suicide spawn. also, wherever does an enemy scout run ALL THE WAY to the enemy base, when the team has NO engineers, and the team only has ONE barracks or armoury.
     
  11. arklansman

    arklansman Member

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    Endgame?

    Therefore it wouldn't be too bad. :D
     

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