RTS, squads and screw zulu

Discussion in 'Under Consideration' started by OMEN, Aug 28, 2010.

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  1. zenarion

    zenarion Member

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    Trickster, look at this fucking community. Do you really want to give these people the ability to make concious decisions?
     
  2. Ikalx

    Ikalx Member

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    The squad problem is purely GUI based imo. You just need a listing down the side with squads already with people in and that will solve everything. This "no more than 6 squads" is kinda moot because it doesn't matter when you have that, and a lot of people get attached to their different squads. Attachment is a GOOD THING btw.

    We should also bring back targetting people then inviting them into a squad like was done before (aswell as the current system). But make it really easy to join - like after you invite someone to Bravo, they see "Bravo Squad invite; hit 5 to join, 6 to decline", or something even simpler.
     
  3. complete_

    complete_ lamer

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    guys i thought we learned something when we gave people a free skill for joining a squad
     
  4. Aeoneth

    Aeoneth Member

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    I'd say go for listing active squads at the top of this list and darken inactive squads below. Differentiates AND allows ease of selection ithout removing squads

    That and I don't ant to give up Sexy Sierra Squad
     
  5. Gearboy

    Gearboy Member

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    it would also be nice if you increased the capacity of a squad from 5 to 6
     
  6. zenarion

    zenarion Member

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    I think OMEN has a good point.
    Faggots gotta fag.
     
  7. communism

    communism poof

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    people have their own stack squads, dont take that shit away
     
  8. LordDz_2

    LordDz_2 Strange things happens here

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    Mandatory decision: peeeeeeeeeeeeeeeeeeeniiiiiiiiiiiis.
     
  9. Empty

    Empty Member

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    don't bump threads unless you have a reason please.
     
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