Here is some CONSTRUCTIVE criticism Suggested additions: Infantry Good: Instant Full Ammo Unlimited Stamina for X sec Bad: Instant Zero Ammo Zero Stamina for X sec Teleport to random location on map Vehicles Good: Full Ammo No heat for X sec Take no damage for X sec Restore all plates of armor Bad: Zero Ammo Overheat for X sec Take X amount of damage for X sec Remove all plates of armor Commander Good: Instantly gain research in progress Restore all armor/hull health to CV No heat for X sec Increased speed for X sec Bad: Lose all progress on current research Remove all armor plates from CV Overheat for X sec Decreased speed for X sec I like the idea but it probably would imbalance the game. Still, you don't know if you don't try and I think just because it MAY imbalance the game doesn't mean you shouldn't try. If it makes gameplay more exciting and fun then I'm all for it.
Drummer had a good idea for comm stuff. something like All players on team lose 30 health or gain it and some of the inf stuff except for the whole team.
Infantry Good: Squad gains 1-4 squad points. 'Hide' squad power. 'Damage' squad power. 'Armor' squad power. Next shot kills. (+100 damage.) Bad: Health reduced to 1 hitpoint. 'Artillery' squad power on my position! (Ow.) Stripped of all upgrades. (As if unequipped in armory.) Die to next shot. Vehicles Good: Armor converts to Composite. Engine converts to Advanced Coolant. Next shot +100 damage. Bad: Hull reduced to 1 hitpoint. Armor converts to Plain. Armor converts to Reactive; 1 plate on each side. Engine converts to Standard. All passengers die. Commander Good: All buildings (incl. unbuilt/yellow) restored to full strength. Current research item completed. Next building is free. Bad: Walls destroyed. All buildings sabotaged. Current research item timer resets. Random building destroyed. For some negative penalties, I imagine a lot of players would just suicide and respawn. I.e. 'Stripped of all upgrades'. Ten seconds of waiting and -1 ticket. But of course! And it really is a very bad suggestion. It encourages players to rely on random events rather than skill and team planning. Unlike in games such as Zombie Master or HL2: Deathmatch, the entire team suffers the benefits and penalties of each and every dice roll, and the other team suffers the same in reverse. Unlike in Zombie Master or Counter Strike, you suffer the results of dice rolls for the entire map, rather than for a relatively brief time before the round is over. (Unless your roll-the-dice sends the CV flying into the nearest lake.)