RTD (2 way suggestions)

Discussion in 'Feedback' started by Theowningone, Nov 6, 2008.

  1. Theowningone

    Theowningone Noone likes me :'(

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    is there an unofficial rule that empires community members need to be giant fucking pricks?
     
  2. ScardyBob

    ScardyBob Member

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    Here is some CONSTRUCTIVE criticism

    Suggested additions:

    Infantry
    Good:
    Instant Full Ammo
    Unlimited Stamina for X sec
    Bad:
    Instant Zero Ammo
    Zero Stamina for X sec
    Teleport to random location on map

    Vehicles
    Good:
    Full Ammo
    No heat for X sec
    Take no damage for X sec
    Restore all plates of armor
    Bad:
    Zero Ammo
    Overheat for X sec
    Take X amount of damage for X sec
    Remove all plates of armor

    Commander
    Good:
    Instantly gain research in progress
    Restore all armor/hull health to CV
    No heat for X sec
    Increased speed for X sec
    Bad:
    Lose all progress on current research
    Remove all armor plates from CV
    Overheat for X sec
    Decreased speed for X sec

    I like the idea but it probably would imbalance the game. Still, you don't know if you don't try and I think just because it MAY imbalance the game doesn't mean you shouldn't try. If it makes gameplay more exciting and fun then I'm all for it.
     
  3. Dawgas

    Dawgas Banned

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    just strap railguns/nukes on them, but no armor

    I hope not :\
     
  4. Theowningone

    Theowningone Noone likes me :'(

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    Drummer had a good idea for comm stuff. something like All players on team lose 30 health or gain it and some of the inf stuff except for the whole team.
     
  5. Demented

    Demented Member

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    Infantry
    Good:
    • Squad gains 1-4 squad points.
    • 'Hide' squad power.
    • 'Damage' squad power.
    • 'Armor' squad power.
    • Next shot kills. (+100 damage.)
    Bad:
    • Health reduced to 1 hitpoint.
    • 'Artillery' squad power on my position! (Ow.)
    • Stripped of all upgrades. (As if unequipped in armory.)
    • Die to next shot.

    Vehicles
    Good:
    • Armor converts to Composite.
    • Engine converts to Advanced Coolant.
    • Next shot +100 damage.
    Bad:
    • Hull reduced to 1 hitpoint.
    • Armor converts to Plain.
    • Armor converts to Reactive; 1 plate on each side.
    • Engine converts to Standard.
    • All passengers die.

    Commander
    Good:
    • All buildings (incl. unbuilt/yellow) restored to full strength.
    • Current research item completed.
    • Next building is free.
    Bad:
    • Walls destroyed.
    • All buildings sabotaged.
    • Current research item timer resets.
    • Random building destroyed.

    For some negative penalties, I imagine a lot of players would just suicide and respawn. I.e. 'Stripped of all upgrades'. Ten seconds of waiting and -1 ticket.

    But of course!

    And it really is a very bad suggestion.

    It encourages players to rely on random events rather than skill and team planning. Unlike in games such as Zombie Master or HL2: Deathmatch, the entire team suffers the benefits and penalties of each and every dice roll, and the other team suffers the same in reverse. Unlike in Zombie Master or Counter Strike, you suffer the results of dice rolls for the entire map, rather than for a relatively brief time before the round is over. (Unless your roll-the-dice sends the CV flying into the nearest lake.)
     
  6. Emp_Recruit

    Emp_Recruit Member

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    I always thought it was official.
     

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