RPG/Mortar Change

Discussion in 'Under Consideration' started by communism, Jun 29, 2009.

  1. flasche

    flasche Member Staff Member Moderator

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    it was to "make games longer" :rolleyes:

    instead of buffing stuff thats useful for the losing team (grens) they thought it would be better to buff tanks (like heavies). it was so obvious to see, but noone wanted to listen ... like it is with comm targets ... its too hard to think out of a box - sadly ...

    well, i stop nagging, i said enough to that topic already ...
     
  2. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Dont implement it as a research and remove the rpg upgrade researchs and
    balance late gren/tanks in another way. Its more than unfair to have to beg
    your commander as grenadier to be a full functional class... every other class
    works "out of the box".
     
  3. God_Hand

    God_Hand Member

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    How armor should work, in my opinion:

    -Damage done to the hull is based on the amount of armor on the tank:
    • A Heavy Tank has a maximum of six armor plates
    • At six armor plates, the armor would provide 100% protection
    • At zero armor plates the armor would provide 0% protection
    • 0 plates = 0%, 1 plate = 16%, 2 plates = 33%, 3 plates = 50%, 4 plates = 66%, 5 plates = 83%, 6 plates = 100%
    • So if a Heavy tank with four plates is hit by a 110 damage RPG, it receives 100% damage (110 HP damage) to armor (how it works now), and 33% damage (37 HP damage) to hull.
    • A Light tank would be 1 plate = 50%, 2 plates = 100%, etc etc

    This would allow complete protection for hull on only the first shot per side. Although perhaps this would make anti-tanks weapons too powerful; perhaps increase hull health a bit?

    But hey, as far as game balance goes, what the hell do I know?
     
  4. zenarion

    zenarion Member

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    Also, God Hand, take in consideration different armor types VS different missile types.
    A mess of biblical proportions.
    Pun intended.
     
  5. Trickster

    Trickster Retired Developer

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    Actually, to be honest, it's not a horrendous idea from god hand. With the right bit of balancing, it could add a new level of strategy to tank battling, as well as being a way to fix the gren vs tanks.
     
  6. aaaaaa50

    aaaaaa50 Member

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    Hand's post is just a more in-depth copy of my idea! :(

     
  7. dra6o0n

    dra6o0n Member

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    Increase the hp of all chassis by 30% whilst adding this idea, as a ton of tanks will be dying left and right...

    Maybe grant CV a better rate of protection, because this idea also makes them super vulnerable to the CV walling.

    Or lower the % to a minimal amount so the armor still feels like it does something.
     
  8. Alceister

    Alceister Member

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  9. blizzerd

    blizzerd Member

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    will the hull bonus of XX% still add up if there is no armor to "ignore"

    for example



    -hull-----armor


    100%----50%

    grenadier hits 10% hull bonus + 25% armor

    90%----25%

    grenadier hits 10% hull bonus + 25% armor

    90%----0%

    and then...

    grenadier hits 10% hull bonus + 25% hull???? (normal damage to hull plus the bonus)

    55%----0%

    or

    grenadier hits 25% hull???? (normal damage)

    65%----0%
     

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