RPG/Mortar Change

Discussion in 'Under Consideration' started by communism, Jun 29, 2009.

  1. communism

    communism poof

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    Sorry too drunk to search.

    How about all RPG's/Mortars do hull damage to a tank, I'm talking about the damage it is now but giving a 10% damage to hull. People talk bad about engineers repairing armor as soon as it gets hurt. Tanks have splash which keeps them from doing so, as everyone knows hull damage takes a long time to repair... Having a tank run away to TRY *try* to repair while you chase after it seems good

    Pros
    More repair pads
    Less engy dominance
    Better grens


    Cons
    dunno, newbs suck more?
     
  2. Mashav

    Mashav Member

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    10% Is low. 15%-20% would be better.

    But ya, I support.

    This could even be what happens to vehicle damage
     
  3. aaaaaa50

    aaaaaa50 Member

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    Forgive me for jumping the gun (and not giving a reasoned explanation), but I believe we have found a solution to the Gren vs. Tanks problem.

    FOR THE WIN!

    :unsure:

    :eek:
     
  4. Ikalx

    Ikalx Member

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    So you get armour damage and then some hull? Yeah i'll support this. Also makes sense to differentiate hull strengths based on chassis a bit more, in this case.
     
  5. communism

    communism poof

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    Maybe one of these days you can share it
     
  6. PreDominance

    PreDominance Member

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    I like it.

    Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
     
  7. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    me supports
     
  8. zenarion

    zenarion Member

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    Yes do it.
    Have the percentage of damage done to hull depend on what type of armor you're using.
     
  9. communism

    communism poof

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    nnnnnecromancer

    anyone else support?
     
  10. Empty

    Empty Member

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    I still say RPGs do % of total tanks health.
     
  11. jragbir

    jragbir Member

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    i dig this +1

    ps i love u commie
     
  12. communism

    communism poof

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    If anything make that a research, right now one of the biggest problems is that we are just as useless early game as late game. We can only hope that the other team gets absorbant and runs over our mines at full speed...other than that once they get any sort of armor grens become useless. Especially with the improved standard cannon and the deadliness of 50 cals (every game each side gets reflective and DU)
     
  13. blizzerd

    blizzerd Member

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    Possibly give a useless armor a "rpg" modifier with this? like, it is better against grens because the 20% that goes straight to hull becomes 10% or something?



    could add a good new dimension to armours
     
  14. LordDz

    LordDz Capitan Rainbow Flowers

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    I would be happier if the RPG became easier to use, than a "hope I hit weapon".
     
  15. -=SIP=-

    -=SIP=- Member

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  16. pickled_heretic

    pickled_heretic Member

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    another great idea, gayified by the suggestions board community
     
  17. zenarion

    zenarion Member

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    Buff RPG speed, but keep it the same.
    Make damage be upgradeable with research. Also RPG could give heat to target, to annoy the shit out of tanks.
     
  18. Chris0132'

    Chris0132' Developer

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    Don't see much issue with it, worth a shot I guess.
     
  19. Riot

    Riot Member

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    15-20% ? no. think of escort. APC rushes will stand no chance whatsoever. As it is this game (for the most part) lacks the simple fundmental idea of team based games..... TEAMWORK!!!!!! 3 grens working closely together and coordinating properly can take out an apc or even a heavy tank with a few well placed rpg shots on the SAME side of armour followed by an arty strike or two. Can you imagine this 10-20% damage to hull compounded with arty strike?? Overpowered much ?


    I just finished watching Band of Brothers again recently. If you look at what the rpgs are really used for against tanks you'll see clearly why they dont work in games. An rpg will usually try to take out the tracks of a tank, or aim for the turret rendering it useless. An rpg will never completely destroy a tank but the game mechanics simply arent in place to handle precise targetting on a tank. I think rpgs just need to start at say, upgraded(the first tier of resrearch, not sure which is first, advanced or upgraded) research level (make this standard) and boost upgraded and advanced damage levels or make them easier to research.
     
    Last edited: Aug 31, 2009
  20. communism

    communism poof

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    Yes lets balance empires over escort
     

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